WoW Forever news
All news stories
The WoW Forever beta is live: what's playable in week one
The beta opened Sept 17 at level 20 with Zephras Isle and two dungeons, after launch-night queues. A Server Slam open to everyone is planned.
›Riding training costs 100 and 1,000 gold in Forever, and your first mount is free
In WoW Forever the gold goes into riding training, 100 and then 1,000 gold, and your first mount itself is free, Blizzard told Sportskeeda.
›No raid attunements for Forever's launch raids
Blizzard says the raids that open with WoW Forever need no attunement quests, so friends can come along, but won't say yet about later tiers.
›Forever gear: biome buffs, five-piece dungeon sets and tier sets for each role
Some WoW Forever gear gets buffs tied to places or enemy types, and datamining shows five-piece dungeon sets and role-specific raid tier sets.
›Forever's bigger bank, a reagent bag slot, and free bags in starting zones
WoW Forever gets a far larger default bank, a fifth bag slot for reagents, a mounts window, and starting-zone quests that reward 6-slot bags.
›Barbershops are in WoW Forever
WoW Forever has barbershops for changing hairstyle, body type and more, with the same options as character creation and the HD model toggle.
›Forever Q&A: no heroic raids, no rated PvP, and a built-in damage meter
The Sept 17 developer Q&A ruled out heroic and flex raids and rated PvP, and confirmed a built-in damage meter and a seasonal Honor track.
›GDKP raids won't be allowed in WoW Forever
Blizzard's Josh Greenfield confirmed in the Sept 17 developer Q&A that GDKP raids are banned in WoW Forever, as in Season of Discovery.
›Season of Discovery class quests are coming back in WoW Forever
Some Season of Discovery class quests are coming to WoW Forever, some are being expanded, and new ones are being added, says Josh Greenfield.
›Datamined: 14 PvP ranks per patch and Legacy rewards in WoW Forever
Datamining shows a 14-rank Honor system that resets each patch cycle, the old rank titles, and Legacy rewards up to a spectral bear mount.
›Forever hides item stats until someone on your server loots it
Item stats in WoW Forever stay hidden until an item drops on your server, and there's no Dungeon Journal, so datamining can't spoil the raids.
›No meeting stone summons in the WoW Forever demo, and no automatic group finder
In the BlizzCon demo, meeting stones didn't summon anyone and the group tool only lists groups, so you travel to every dungeon yourself.
›Dungeon mobs give far less XP in Forever, but dungeon quests pay much more
Kris Zierhut says dungeon mob XP is way down and dungeon quest XP far higher, and every raid boss gets a rare, very strong chase item.
›No WoW Token or character boosts planned for WoW Forever
Blizzard's Clay Stone says there are no plans for a WoW Token or boosts in Forever, and future updates will stay on Azeroth.
›All nine new dungeons in WoW Forever, from Hall of Thanes to Shaper's Terrace
Level ranges and stories for Forever's nine new dungeons, including Dalaran as a city you explore and the Drowned City from the demo.
›Riverglades: Forever's new level 35–45 zone is the size of Stranglethorn
A new zone on the Eastern Kingdoms coast with 150 to 200 quests, new reputations, Ragmar and Farhold Keep, and Krol'dok Stronghold.
›The Paladin rework: Holy Strike, a tanking seal and Shockadins
Holy Strike returns at level 6, Judgement keeps your Seal, Seal of Fury makes Paladins real tanks and Holy Shock moves to 21 points.
›Barrow Deeps and Hyjal Summit: Forever's first two new raids
Barrow Deeps holds the night elves' worst prisoners, Hyjal Summit follows Archimonde's defeat, and both unlock Dec 9 with Onyxia's Lair.
›Who the Skyborne are: Highborne exiles on an island in Skywall
The Skyborne descend from Highborne rebels who fled Tortheldrin. Now their island is falling, and three factions fight over what comes next.
›Forsaken Paladins lead WoW Forever's six new race/class combos
Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin are coming, and Forsaken Paladins get their own story.
›What Forever teased for later: Grim Batol, a legendary and maybe a new class
Grim Batol and red dragons, Azshara's empty crater, a revamped iconic raid, the first legendary and a new class that isn't off the table.
›Forever dungeons stay slow: crowd control matters and boss loot goes blue
Trash takes about 15 seconds per mob, tanks hold three or four targets, Consecration caps its big damage at four, and boss drops become rare.
›Mount Hyjal, Dalaran and the Shen'dralas: the story side of Forever
Forever's stories fill in what happened off-screen in year one, from Mount Hyjal after Archimonde to a rebuilt Dalaran with its barrier down.
›Forever's talent overhaul: a new 16-point talent in every tree
Three trees and seven rows stay, every tree adds a 16-point talent, buff talents become baseline, and all 27 specs should work in groups.
›Every race gets four racials: what changes for Dwarves and Undead
Each race now has two active and two passive racials. Stoneform, Will of the Forsaken and Cannibalize change, and Dwarves get Big Game Hunter.
›How Legacy works: shared points, three trees and a 16-point cap
Legacy points come from leveling classes and professions, are shared by every alt, and are spent per character in three trees capped at 16.
›Leveling in Forever: new quests in old zones, better rewards, three ship routes
Every starting zone gets dozens of new quests, Wetlands gets 25+, quest rewards now suit hybrids, and new boats link the continents.
›Forever's professions get 600+ recipes and a camping system
Over 600 new recipes, food that gives stats and XP while leveling, craftable campsite objects, and mounts where the cost moves to riding training.
›Darkspear Islands is Forever's new 15v15 battleground
A new 15-versus-15 battleground where the Darkspear trolls and the Theramore Expeditionary Force fight for control of points across the map.
›Forever reworks itemization to break the Classic gear meta
Unified hit and crit, weaker weapon skill, healing gear with spell damage, better world epics and situational trinkets for specific fights.
›Transmog is optional in Forever, and so are HD models
You can turn off other players' transmog, switch the whole game between SD and HD character models, and play with a controller.
›No more realm picking: Forever uses four rulesets instead
Forever drops named realms for Normal, PvP, RP and Hardcore rulesets, keeps the factions apart and adds two-part character names.
›What WoW Forever is, and what it won't become
Forever starts in year one of WoW and stays at level 60. No flying, no level scaling and no expansions that wipe out what you already earned.
›Forever Hardcore: safe-spot warnings, Legacy perks and Mak'gora plans
At BlizzCon's Hardcore panel, Blizzard said Forever warns you before the world refreshes, adds Hardcore Legacy perks and is exploring Mak'gora.
›WoW Forever beta opens at level 20; name reservation runs Oct 27–Nov 3
The beta opens Sept 17 with a level 20 cap that rises to 30 after a couple of weeks. Early Name Reservation runs Oct 27–Nov 3, 2026.
›WoW Forever editions detailed: beta runs Sept 17–Oct 21 with the Epic Pack
Forever access comes with a WoW subscription. The Skyborne packs add the new race; the Epic Pack and Collection add beta access from Sept 17 to Oct 21, 2026.
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