Divine Grace40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Feedback230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
WoW Forever Warrior talent calculator
Plan a Warrior build across Arms, Fury and Protection. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
Choose a class
Warrior talents at a glance
53 talents
53 talents across Arms, Fury and Protection, from the beta client: 10 new in Forever, 35 changed and 1 moved from Classic, 7 unchanged.
Arms 17 talents
- Improved Heroic Strike 3 ranks ChangedReduces the cost of your Heroic Strike ability by 1 Rage.
- Deflection 5 ranksIncreases your Parry chance by 1%.
- Improved Rend 3 ranks ChangedIncreases the Bleed damage done by your Rend ability by 12%.
- Improved Charge 2 ranks ChangedIncreases the Rage generated by your Charge ability by 3.
- Improved Tactical Mastery 5 ranks ChangedTactical Mastery lets you retain up to an additional 3 Rage when you change stances.
- Improved Overpower 2 ranks MovedIncreases the critical strike chance of your Overpower ability by 25%.
- Anger Management 1 rank ChangedGenerates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
- Deep Wounds 3 ranks ChangedYour critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
- Spearing Strike 1 rank NewA brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Two-Handed Weapon Specialization 3 ranks ChangedIncreases the damage you deal with two-handed melee weapons by 1%.
- Impale 2 ranks ChangedIncreases the critical strike damage bonus of your abilities by 10%.
- Bloodthrill 5 ranks NewYour melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
- Sweeping Strikes 1 rankYour next 5 melee attacks strike an additional nearby opponent.
- Weaponmaster 5 ranks NewGives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Improved Slam 2 ranks ChangedReduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.
- Improved Hamstring 3 ranksGives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
- Mortal Strike 1 rankA vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Removed from Classic: Axe Specialization, Mace Specialization, Sword Specialization and Polearm Specialization.
Fury 18 talents
- Booming Voice 5 ranks ChangedIncreases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
- Cruelty 5 ranks ChangedImproves your chance to get a critical strike with melee attacks by 1%.
- Iron Will 5 ranks ChangedReduces the duration of Stun and Fear effects inflicted on you by 3%.
- Unbridled Wrath 5 ranks ChangedGives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
- Improved Cleave 3 ranks ChangedReduces the Rage cost of your Cleave ability by 1.
- Piercing Howl 1 rank ChangedCauses all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
- Blood Craze 3 ranks ChangedRegenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
- Boundless Rage 3 ranks NewIncreases your maximum Rage by 10.
- Dual Wield Specialization 5 ranks ChangedIncreases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
- Raging Blows 1 rank NewCauses your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
- Enrage 5 ranks ChangedGives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Improved Execute 2 ranks ChangedReduces the Rage cost of your Execute ability by 3.
- Precision 3 ranks NewImproves your chance to hit by 1%.
- Death Wish 1 rank ChangedWhen activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
- Improved Intercept 2 ranksReduces the cooldown of your Intercept ability by 5 sec.
- Improved Berserker Rage 2 ranks ChangedYour Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
- Flurry 5 ranks ChangedIncreases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Bloodthirst 1 rank ChangedInstantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Removed from Classic: Improved Demoralizing Shout and Improved Battle Shout.
Protection 18 talents
- Shield Specialization 5 ranks ChangedIncreases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
- Anticipation 5 ranks ChangedIncreases your Defense Skill by 4.
- Improved Bloodrage 2 ranks ChangedIncreases all the Rage generated by your Bloodrage ability by 25%.
- Toughness 5 ranksIncreases your Armor value from items by 2%.
- Improved Thunder Clap 3 ranks ChangedReduces the Rage cost of your Thunder Clap ability by 2.
- Last Stand 1 rank ChangedWhen activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
- Master of Defense 2 ranks NewGrants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Improved Revenge 3 ranks ChangedIncreases damage dealt by your Revenge ability by 20%.
- Defiance 3 ranks ChangedIncreases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
- Improved Sunder Armor 3 ranks ChangedReduces the Rage cost of your Sunder Armor ability by 1.
- Improved Disarm 3 ranks ChangedReduces the cooldown of your Disarm ability by 7 secs.
- Vanguard 1 rank NewYour Charge ability is now usable while in Defensive Stance.
- Improved Shield Wall 2 ranks ChangedReduces the cooldown of your Shield Wall ability by 5.5 min.
- Concussion Blow 1 rank ChangedStuns the target for 5 sec.
- Improved Shield Bash 2 ranksGives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
- Bastion 5 ranks NewIncreases all damage you deal by 2% while a shield is equipped.
- Focused Rage 3 ranks NewReduces the Rage cost of your offensive abilities by 1.
- Shield Slam 1 rank ChangedSlam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Removed from Classic: Improved Shield Block, Improved Taunt and One-Handed Weapon Specialization.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
confirmed Some races give Priests their own racial spells. The spell text is the beta client's own; which race gets which spell was first seen in the BlizzCon demo. Fear Ward is baseline for every Priest instead of a Dwarf-only spell. Source: WoW Forever beta client, build 1.60.1.69876.
Chastise225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Desperate PrayerInstant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Elune's Grace3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Starshards350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Confounding Flash3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency Plan30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Dark SacrificeInstant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.
Touch of Weakness195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Hex of Weakness240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Shadowguard100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.
Alliance
Will to Survive ActiveInstant, 3 min cooldown. Instantly removes all Stun effects.
Perception ActiveInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Sword Specialization PassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit PassiveSpirit increased by 5%.
Stoneform ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure ActiveInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Mace Specialization PassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter PassiveDamage dealt versus Beasts increased by 5%.
Elune's Light ActiveInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld ActiveInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit PassiveTransform into a wisp upon death, increasing movement speed by 75%.
Escape Artist ActiveInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka! ActiveInstant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive Mind PassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line Active2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Horde
Blood Fury ActiveInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe Specialization PassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Hardiness PassiveDuration of Stun effects on you reduced by 20%.
Will of the Forsaken ActiveInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize Active5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing PassiveUnderwater breath lasts 300% longer than normal.
Touch of the Grave PassiveYour spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
War Stomp Active0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivation ActiveInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Plainsrunning PassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Endurance PassiveTotal Health increased by 5% and chance to hit increased by 1%.
Berserking ActiveInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid Regeneration ActiveChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast Slaying PassiveDamage dealt versus Beasts increased by 5%.
Regeneration PassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight Active0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Racial text from the WoW Forever beta client. More detail in racial abilities and race and class combinations.
Spellbook
Every trainer spell up to level 60, from the Forever beta client. Select a spell to read its tooltip; the few that still come from demo footage or Classic text say so.