In the WoW Forever beta client, every race has two active and two passive racials. New ones include Will to Survive (Human), Elune's Light (Night Elf), Eureka! (Gnome), Shatter Curse (Orc) and Rapid Regeneration (Troll). Skyborne racials differ by faction: the Alliance High Order get Read Ley Line, the Horde Windshapers get Skysight.
The descriptions below are the beta client's own text (build 1.60.1.69876), so they carry the real numbers: Stoneform's 10% physical damage reduction, the 20% cut to Stun durations from Hardiness, and so on. Warcraft Tavern first catalogued these racials from the BlizzCon demo, and the beta confirms all four for every race. Beta values can still change before launch on Nov 4, 2026.
Every race has exactly four racials: two active abilities and two passives.
Weapon specializations now raise spell and ability critical chance with that weapon type.
None of them are the original magic-resistance passives.
New marks a racial that race didn't have in original WoW Classic.
Alliance racials
Human
Racial
Type
Effect
Will to SurviveNew
Active
Instant, 3 min cooldown. Instantly removes all Stun effects.
Perception
Active
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Sword Specialization
Passive
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit
Passive
Spirit increased by 5%.
Will to SurviveNewActive
Instant, 3 min cooldown. Instantly removes all Stun effects.
PerceptionActive
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Sword SpecializationPassive
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human SpiritPassive
Spirit increased by 5%.
Dwarf
Racial
Type
Effect
Stoneform
Active
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure
Active
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Mace SpecializationNew
Passive
Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game HunterNew
Passive
Damage dealt versus Beasts increased by 5%.
StoneformActive
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find TreasureActive
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Mace SpecializationNewPassive
Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game HunterNewPassive
Damage dealt versus Beasts increased by 5%.
Night Elf
Racial
Type
Effect
Elune's LightNew
Active
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld
Active
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Passive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit
Passive
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's LightNewActive
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
ShadowmeldActive
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritPassive
Transform into a wisp upon death, increasing movement speed by 75%.
Gnome
Racial
Type
Effect
Escape Artist
Active
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!New
Active
Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive Mind
Passive
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization
Passive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Escape ArtistActive
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka!NewActive
Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Horde racials
Orc
Racial
Type
Effect
Blood Fury
Active
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseNew
Active
Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe Specialization
Passive
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Hardiness
Passive
Duration of Stun effects on you reduced by 20%.
Blood FuryActive
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter CurseNewActive
Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe SpecializationPassive
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
HardinessPassive
Duration of Stun effects on you reduced by 20%.
Undead
Racial
Type
Effect
Will of the Forsaken
Active
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
Active
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing
Passive
Underwater breath lasts 300% longer than normal.
Touch of the GraveNew
Passive
Your spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
Will of the ForsakenActive
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
CannibalizeActive
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
Touch of the GraveNewPassive
Your spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
Tauren
Racial
Type
Effect
War Stomp
Active
0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivation
Active
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
PlainsrunningNew
Passive
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Endurance
Passive
Total Health increased by 5% and chance to hit increased by 1%.
War StompActive
0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
CultivationActive
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
PlainsrunningNewPassive
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
EndurancePassive
Total Health increased by 5% and chance to hit increased by 1%.
Troll
Racial
Type
Effect
Berserking
Active
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid RegenerationNew
Active
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast Slaying
Passive
Damage dealt versus Beasts increased by 5%.
Regeneration
Passive
Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
BerserkingActive
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid RegenerationNewActive
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Skyborne racials
The Skyborne pick Horde or Alliance at character creation, and their racials follow that choice. Wowhead reports the variant names as High Order Skyborne (Alliance) and Windshaper Skyborne (Horde). reported Three are shared: Walk on Air, Wind Blessed and Elemental Insight. The fourth differs: Alliance Skyborne get Read Ley Line for faster Health and Mana regeneration, while Horde Skyborne get Skysight for extra run speed. More in the Skyborne guide.
Skyborne (Alliance)
Racial
Type
Effect
Walk on AirNew
Active
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley LineNew
Active
2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind BlessedNew
Passive
Increases your spellcasting, melee, and ranged Haste by 1%.
Elemental InsightNew
Passive
Damage dealt versus Elementals increased by 5%.
Walk on AirNewActive
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley LineNewActive
2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind BlessedNewPassive
Increases your spellcasting, melee, and ranged Haste by 1%.
Elemental InsightNewPassive
Damage dealt versus Elementals increased by 5%.
Skyborne (Horde)
Racial
Type
Effect
Walk on AirNew
Active
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
SkysightNew
Active
0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind BlessedNew
Passive
Increases your spellcasting, melee, and ranged Haste by 1%.
Elemental InsightNew
Passive
Damage dealt versus Elementals increased by 5%.
Walk on AirNewActive
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
SkysightNewActive
0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind BlessedNewPassive
Increases your spellcasting, melee, and ranged Haste by 1%.
In the demo, a few races also gave one class extra racial spells. Only Priest spells have been reported so far.
Priest
confirmed Some races give Priests their own racial spells. The spell text is the beta client's own; which race gets which spell was first seen in the BlizzCon demo. Fear Ward is baseline for every Priest instead of a Dwarf-only spell. Source: WoW Forever beta client, build 1.60.1.69876.
Race
Spell
What we know
Human
Divine Grace
40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Human
Feedback
230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Dwarf
Chastise
225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Dwarf
Desperate Prayer
Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Night Elf
Elune's Grace
3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Night Elf
Starshards
350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Gnome
Confounding Flash
3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Gnome
Contingency Plan
30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Undead
Dark Sacrifice
Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.
Undead
Touch of Weakness
195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Troll
Hex of Weakness
240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Troll
Shadowguard
100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.
Divine GraceHuman
40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
FeedbackHuman
230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
ChastiseDwarf
225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Desperate PrayerDwarf
Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Elune's GraceNight Elf
3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
StarshardsNight Elf
350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Confounding FlashGnome
3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency PlanGnome
30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Dark SacrificeUndead
Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.
Touch of WeaknessUndead
195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Hex of WeaknessTroll
240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
ShadowguardTroll
100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.
Still unknown
Not yet confirmed by Blizzard
Whether demo values change for the beta or launch
Big Game Hunter's exact damage bonus
How much speed Plainsrunning builds up, and how fast
Cooldowns and durations the demo tooltips don't show
Priest racial spells for Night Elves and Horde races, and what Chastise and Desperate Prayer do