Ko-fi
Beta opens Thu, Sept 17Beta guide →

WoW Forever Racial Abilities

Updated ·By ClassicQuester·4 min readbeta
Quick answerbeta

In the WoW Forever beta client, every race has two active and two passive racials. New ones include Will to Survive (Human), Elune's Light (Night Elf), Eureka! (Gnome), Shatter Curse (Orc) and Rapid Regeneration (Troll). Skyborne racials differ by faction: the Alliance High Order get Read Ley Line, the Horde Windshapers get Skysight.

Source: WoW Forever beta client, build 1.60.1.69876 · Checked Sept 19

How racials change in Forever

The descriptions below are the beta client's own text (build 1.60.1.69876), so they carry the real numbers: Stoneform's 10% physical damage reduction, the 20% cut to Stun durations from Hardiness, and so on. Warcraft Tavern first catalogued these racials from the BlizzCon demo, and the beta confirms all four for every race. Beta values can still change before launch on Nov 4, 2026.

  • Every race has exactly four racials: two active abilities and two passives.
  • Weapon specializations now raise spell and ability critical chance with that weapon type.
  • None of them are the original magic-resistance passives.
  • New marks a racial that race didn't have in original WoW Classic.

Alliance racials

Human

RacialTypeEffect
Will to Survive NewActiveInstant, 3 min cooldown. Instantly removes all Stun effects.
PerceptionActiveInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Sword SpecializationPassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human SpiritPassiveSpirit increased by 5%.
Will to Survive NewActive
Instant, 3 min cooldown. Instantly removes all Stun effects.
PerceptionActive
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Sword SpecializationPassive
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human SpiritPassive
Spirit increased by 5%.

Dwarf

RacialTypeEffect
StoneformActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find TreasureActiveInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Mace Specialization NewPassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter NewPassiveDamage dealt versus Beasts increased by 5%.
StoneformActive
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find TreasureActive
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Mace Specialization NewPassive
Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter NewPassive
Damage dealt versus Beasts increased by 5%.

Night Elf

RacialTypeEffect
Elune's Light NewActiveInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
ShadowmeldActiveInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritPassiveTransform into a wisp upon death, increasing movement speed by 75%.
Elune's Light NewActive
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
ShadowmeldActive
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessPassive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritPassive
Transform into a wisp upon death, increasing movement speed by 75%.

Gnome

RacialTypeEffect
Escape ArtistActiveInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka! NewActiveInstant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive MindPassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering SpecializationPassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Escape ArtistActive
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka! NewActive
Instant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive MindPassive
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering SpecializationPassive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Horde racials

Orc

RacialTypeEffect
Blood FuryActiveInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse NewActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe SpecializationPassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
HardinessPassiveDuration of Stun effects on you reduced by 20%.
Blood FuryActive
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse NewActive
Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe SpecializationPassive
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
HardinessPassive
Duration of Stun effects on you reduced by 20%.

Undead

RacialTypeEffect
Will of the ForsakenActiveInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
CannibalizeActive5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater BreathingPassiveUnderwater breath lasts 300% longer than normal.
Touch of the Grave NewPassiveYour spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
Will of the ForsakenActive
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
CannibalizeActive
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater BreathingPassive
Underwater breath lasts 300% longer than normal.
Touch of the Grave NewPassive
Your spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

Tauren

RacialTypeEffect
War StompActive0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
CultivationActiveInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Plainsrunning NewPassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
EndurancePassiveTotal Health increased by 5% and chance to hit increased by 1%.
War StompActive
0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
CultivationActive
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Plainsrunning NewPassive
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
EndurancePassive
Total Health increased by 5% and chance to hit increased by 1%.

Troll

RacialTypeEffect
BerserkingActiveInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid Regeneration NewActiveChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassiveDamage dealt versus Beasts increased by 5%.
RegenerationPassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
BerserkingActive
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid Regeneration NewActive
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast SlayingPassive
Damage dealt versus Beasts increased by 5%.
RegenerationPassive
Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Skyborne racials

The Skyborne pick Horde or Alliance at character creation, and their racials follow that choice. Wowhead reports the variant names as High Order Skyborne (Alliance) and Windshaper Skyborne (Horde). reported Three are shared: Walk on Air, Wind Blessed and Elemental Insight. The fourth differs: Alliance Skyborne get Read Ley Line for faster Health and Mana regeneration, while Horde Skyborne get Skysight for extra run speed. More in the Skyborne guide.

Skyborne (Alliance)

RacialTypeEffect
Walk on Air NewActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line NewActive2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind Blessed NewPassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight NewPassiveDamage dealt versus Elementals increased by 5%.
Walk on Air NewActive
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line NewActive
2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind Blessed NewPassive
Increases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight NewPassive
Damage dealt versus Elementals increased by 5%.

Skyborne (Horde)

RacialTypeEffect
Walk on Air NewActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight NewActive0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind Blessed NewPassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight NewPassiveDamage dealt versus Elementals increased by 5%.
Walk on Air NewActive
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight NewActive
0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind Blessed NewPassive
Increases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight NewPassive
Damage dealt versus Elementals increased by 5%.
Source: Blizzard: What's Next panel recap ↗ · Verified Sept 13

Class racial spells

In the demo, a few races also gave one class extra racial spells. Only Priest spells have been reported so far.

Priest

confirmed Some races give Priests their own racial spells. The spell text is the beta client's own; which race gets which spell was first seen in the BlizzCon demo. Fear Ward is baseline for every Priest instead of a Dwarf-only spell. Source: WoW Forever beta client, build 1.60.1.69876.

RaceSpellWhat we know
HumanDivine Grace40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
HumanFeedback230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
DwarfChastise225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
DwarfDesperate PrayerInstant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Night ElfElune's Grace3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Night ElfStarshards350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
GnomeConfounding Flash3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
GnomeContingency Plan30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
UndeadDark SacrificeInstant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.
UndeadTouch of Weakness195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
TrollHex of Weakness240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
TrollShadowguard100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.
Divine GraceHuman
40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
FeedbackHuman
230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
ChastiseDwarf
225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Desperate PrayerDwarf
Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Elune's GraceNight Elf
3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
StarshardsNight Elf
350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Confounding FlashGnome
3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency PlanGnome
30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Dark SacrificeUndead
Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.
Touch of WeaknessUndead
195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Hex of WeaknessTroll
240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
ShadowguardTroll
100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.

Still unknown

Not yet confirmed by Blizzard
  • Whether demo values change for the beta or launch
  • Big Game Hunter's exact damage bonus
  • How much speed Plainsrunning builds up, and how fast
  • Cooldowns and durations the demo tooltips don't show
  • Priest racial spells for Night Elves and Horde races, and what Chastise and Desperate Prayer do

Related: race and class combinations · racial abilities news