ChastiseSeen in the demo; its effect wasn't described
Desperate PrayerSeen in the demo; its effect wasn't described
WoW Forever Hunter talent calculator
Plan a Hunter build across Beast Mastery, Marksmanship and Survival. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
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Hunter talents at a glance
50 talents
50 talents across Beast Mastery, Marksmanship and Survival, from pre-beta tooltips: 16 new in Forever, 23 changed and 3 moved from Classic, 8 unchanged.
Beast Mastery 16 talents
- Deadly Aspects 5 ranks ChangedWhile Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
- Endurance Training 5 ranks ChangedIncreases the Health and Armor of your pets by 3%.
- Focused Fire 2 ranks NewIncreases all damage you deal by 1% while your pet is active.
- Improved Aspect of the Monkey 3 ranks ChangedIncreases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
- Pathfinding 2 ranks MovedIncreases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
- Improved Revive Pet 2 ranksRevive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
- Bestial Swiftness 1 rank ChangedIncreases the movement speed of your pets by 30%.
- Unleashed Fury 5 ranks ChangedIncreases the damage done by your pets and hawks by 3%.
- Improved Mend Pet 2 ranks ChangedGives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
- Ferocity 5 ranks ChangedIncreases the critical strike chance of your pets and hawks by 2%.
- Summon Hawk 1 rank NewCommand a hawk to dive-bomb your targeted enemy, dealing 53 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
- Spirit Bond 2 ranksWhile your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
- Intimidation 1 rank ChangedCommand your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
- Bestial Discipline 2 ranks ChangedIncreases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
- Frenzy 5 ranksGives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
- Bestial Wrath 1 rankSend your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Removed from Classic: Improved Eyes of the Beast and Thick Hide.
Marksmanship 16 talents
- Hawk Eye 3 ranks MovedIncreases the range of your ranged weapons by 2 yards.
- Improved Concussive Shot 5 ranksGives your Concussive Shot a 4% chance to stun the target for 3 sec.
- Lethal Attacks 5 ranks NewIncreases your critical strike chance with all attacks by 1%.
- Improved Stings 3 ranks ChangedIncreases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
- Efficiency 5 ranks ChangedReduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
- Careful Aim 5 ranks NewIncreases your Attack Power by 20% of your Intellect.
- Rapid Killing 2 ranks NewReduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
- Improved Arcane Shot 5 ranks ChangedReduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
- Lone Wolf 1 rank NewYou deal 20% increased damage with all attacks while you do not have an active pet.
- Trueshot Aura 1 rank ChangedIncreases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
- Mortal Shots 5 ranks ChangedIncreases the critical strike damage bonus on all ranged abilities by 6%.
- Rapid Recuperation 2 ranks NewHitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
- Barrage 3 ranks ChangedIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
- Scatter Shot 1 rank MovedA short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
- Ranged Weapon Specialization 5 ranksIncreases the damage you deal with ranged weapons by 1%.
- Sniper Shot 1 rank NewA steady snipe that increases ranged damage by 160.
Removed from Classic: Improved Hunter's Mark, Lethal Shots, Aimed Shot and Improved Scorpid Sting.
Survival 18 talents
- Improved Tracking 5 ranks NewWhile tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
- Deflection 5 ranks ChangedIncreases your Parry chance by 2%.
- Entrapment 5 ranks ChangedWhen your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
- Savage Strikes 2 ranks ChangedIncreases the critical strike chance of all your melee abilities by 2%.
- Survivalist 5 ranks ChangedIncreases your total Health by 2%.
- Improved Wing Clip 3 ranks ChangedGives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
- Clever Traps 2 ranksIncreases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
- Surefooted 3 ranks ChangedIncreases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
- Deterrence 1 rankWhen activated, increases your Dodge and Parry chance by 25% for 10 sec.
- Survival Tactics 2 ranks NewIncreases your chance to hit with your Trap and Feign Death abilities by 5%.
- Predator's Edge 5 ranks NewIncreases your melee critical strike damage by 6% and your offhand weapon damage by 10%.
- Counterattack 1 rank ChangedA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
- Resourcefulness 2 ranks NewReduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
- Expose Prey 2 ranks NewYour attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.
- Survivalist's Discipline 2 ranks NewReduces the cooldown of your Trap and Deterrence abilities by 20%.
- Strider Kick 1 rank NewA powerful kick that deals 100% melee weapon damage.
- Lightning Reflexes 5 ranks ChangedIncreases your Agility by 2%.
- Lacerating Strikes 1 rank NewYour Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Removed from Classic: Monster Slaying, Humanoid Slaying, Trap Mastery, Improved Feign Death, Killer Instinct and Wyvern Sting.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
reported Some races give Priests their own racial spells. Fear Ward also appears to be baseline for every Priest instead of a Dwarf-only spell. Source: Warcraft Tavern: Priest racials in WoW Forever (BlizzCon demo).
Confounding FlashAn area crowd-control cooldown
Contingency PlanWorks like Guardian Spirit from Wrath of the Lich King
Divine GraceA cooldown that removes Weakened Soul from the target and heals them
Alliance
Will to Survive ActiveRemove Stuns
Perception ActiveDetect Stealthed enemies for 20 sec
Sword Specialization PassiveSwords increase spell and ability critical chance by 2%
The Human Spirit Passive5% increased Spirit
Stoneform ActiveImmunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 sec
Find Treasure ActiveTrack nearby treasure chests
Mace Specialization PassiveMaces increase spell and ability critical chance by 1%
Big Game Hunter PassiveDamage to Beasts increased
Elune's Light ActiveIncreases critical chance by 10% for 15 sec
Shadowmeld ActiveGain Stealth while immobile
Quickness Passive1% increased Dodge chance and 2% increased run speed
Wisp Spirit Passive75% increased run speed while dead
Escape Artist ActiveBrief immunity to Roots and Snares
Eureka! ActiveReduced cost and 10% increased damage or healing on next 3 spells or abilities
Expansive Mind PassiveMaximum Mana, Rage, or Energy increased by 5%
Engineering Specialization PassiveMore reliable engineering devices
Walk on Air ActiveGlide downward through the air for 10 sec
Read Ley Line ActiveActivate a ley line to gain 100% increased Health and Mana regeneration
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Horde
Blood Fury ActiveIncreases Attack Power and Spell Power by 10% for 15 sec
Shatter Curse ActiveImmunity to Curses and Banes and reduce Magical damage taken for 8 sec
Axe Specialization PassiveAxes increase spell and ability critical chance by 1%
Hardiness PassiveStun durations decreased by 20%
Will of the Forsaken ActiveRemoves Charm, Fear, and Sleep
Cannibalize ActiveConsume corpses to regenerate 35% Health and Mana over time
Underwater Breathing PassiveBreathe 300% longer underwater
Touch of the Grave PassiveSometimes drain health with your attacks
War Stomp ActiveStuns nearby enemies for 2 sec
Cultivation ActiveGrow bonus herbs that don't require herbalism to gather
Plainsrunning PassiveGain increased movement speed the longer you stay moving
Endurance PassiveTotal Health increased by 5% and Hit Chance increased by 1%
Berserking ActiveIncreases casting and attack speed by 10% for 10 sec
Rapid Regeneration ActiveRegenerate 50% of maximum Health over time
Beast Slaying PassiveDamage to Beasts increased by 5%
Regeneration Passive10% of Health regeneration continues during combat
Walk on Air ActiveGlide downward through the air for 10 sec
Skysight ActiveReceive an Elemental Blessing increasing run speed by 10%
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Racials as reported from the BlizzCon demo. More detail in racial abilities and race and class combinations.