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WoW Forever Hunter talent calculator

Plan a Hunter build across Beast Mastery, Marksmanship and Survival. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.

Beta talent data · Trees, ranks and tooltips come from the WoW Forever beta client (build 1.60.1.69876), checked Sept 19, 2026. Talents can still change during the beta, which runs to Oct 21, and before launch on Nov 4.

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Hunter talents at a glance

50 talents

50 talents across Beast Mastery, Marksmanship and Survival, from the beta client: 16 new in Forever, 24 changed and 3 moved from Classic, 7 unchanged.

Beast Mastery 16 talents

  • Deadly Aspects 5 ranks ChangedWhile Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
  • Endurance Training 5 ranks ChangedIncreases the Health and Armor of your pets by 3%.
  • Focused Fire 2 ranks NewIncreases all damage you and your pet deal by 1% while your pet is active.
  • Improved Aspect of the Monkey 3 ranks ChangedIncreases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
  • Pathfinding 2 ranks MovedIncreases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
  • Improved Revive Pet 2 ranksRevive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
  • Bestial Swiftness 1 rank ChangedIncreases the movement speed of your pets by 30%.
  • Unleashed Fury 5 ranks ChangedIncreases the damage done by your pets and hawks by 3%.
  • Improved Mend Pet 2 ranks ChangedGives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
  • Ferocity 5 ranks ChangedIncreases the critical strike chance of your pets and hawks by 2%.
  • Summon Hawk 1 rank NewCommand a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
  • Spirit Bond 2 ranks ChangedWhile your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
  • Intimidation 1 rank ChangedCommand your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
  • Bestial Discipline 2 ranks ChangedIncreases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
  • Frenzy 5 ranksGives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
  • Bestial Wrath 1 rankSend your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Removed from Classic: Improved Eyes of the Beast and Thick Hide.

Marksmanship 16 talents

  • Hawk Eye 3 ranks MovedIncreases the range of your ranged weapons by 2 yards.
  • Improved Concussive Shot 5 ranksGives your Concussive Shot a 4% chance to stun the target for 3 sec.
  • Lethal Attacks 5 ranks ChangedIncreases your critical strike chance with all attacks by 1%.
  • Improved Stings 3 ranks NewIncreased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
  • Efficiency 5 ranks ChangedReduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
  • Careful Aim 5 ranks NewIncreases your Attack Power by 20% of your Intellect.
  • Rapid Killing 2 ranks NewReduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
  • Improved Arcane Shot 5 ranks ChangedReduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
  • Lone Wolf 1 rank NewYou deal 20% increased damage with all attacks while you do not have an active pet.
  • Trueshot Aura 1 rank ChangedIncreases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
  • Mortal Shots 5 ranks ChangedIncreases the critical strike damage bonus on all ranged abilities by 6%.
  • Rapid Recuperation 2 ranks NewHitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
  • Barrage 3 ranks ChangedIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
  • Scatter Shot 1 rank MovedA short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
  • Ranged Weapon Specialization 5 ranksIncreases the damage you deal with ranged weapons by 1%.
  • Sniper Shot 1 rank NewA steady snipe that increases ranged damage by 160.

Removed from Classic: Improved Hunter's Mark, Aimed Shot, Improved Serpent Sting and Improved Scorpid Sting.

Survival 18 talents

  • Improved Tracking 5 ranks NewWhile tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
  • Deflection 5 ranks ChangedIncreases your Parry chance by 2%.
  • Entrapment 5 ranks ChangedWhen your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
  • Savage Strikes 2 ranks ChangedIncreases the critical strike chance of all your melee abilities by 2%.
  • Survivalist 5 ranks ChangedIncreases your total Health by 2%.
  • Improved Wing Clip 3 ranks ChangedGives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
  • Clever Traps 2 ranksIncreases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
  • Surefooted 3 ranks ChangedIncreases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
  • Deterrence 1 rankWhen activated, increases your Dodge and Parry chance by 25% for 10 sec.
  • Survival Tactics 2 ranks NewIncreases your chance to hit with your Trap and Feign Death abilities by 5%.
  • Predator's Edge 5 ranks NewIncreases your melee critical strike damage by 6% and your offhand weapon damage by 10%.
  • Counterattack 1 rank ChangedA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
  • Resourcefulness 2 ranks NewReduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 50% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
  • Expose Prey 2 ranks NewYour attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.
  • Survivalist's Discipline 2 ranks NewReduces the cooldown of your Trap and Deterrence abilities by 20%.
  • Strider Kick 1 rank NewA powerful kick that deals 100% melee weapon damage.
  • Lightning Reflexes 5 ranks ChangedIncreases your Agility by 2%.
  • Lacerating Strikes 1 rank NewYour Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

Removed from Classic: Monster Slaying, Humanoid Slaying, Trap Mastery, Improved Feign Death, Killer Instinct and Wyvern Sting.

Racials

Alliance

HumanPlays Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock
  • Will to Survive ActiveInstant, 3 min cooldown. Instantly removes all Stun effects.
  • Perception ActiveInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
  • Sword Specialization PassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
  • The Human Spirit PassiveSpirit increased by 5%.
DwarfPlays Warrior, Paladin, Hunter, Rogue, Priest, Shaman
  • Stoneform ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
  • Find Treasure ActiveInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
  • Mace Specialization PassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
  • Big Game Hunter PassiveDamage dealt versus Beasts increased by 5%.
Night ElfPlays Warrior, Hunter, Rogue, Priest, Druid
  • Elune's Light ActiveInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
  • Shadowmeld ActiveInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
  • Quickness PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
  • Wisp Spirit PassiveTransform into a wisp upon death, increasing movement speed by 75%.
GnomePlays Warrior, Rogue, Priest, Mage, Warlock
  • Escape Artist ActiveInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
  • Eureka! ActiveInstant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
  • Expansive Mind PassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
  • Engineering Specialization PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Skyborne New racePlays Warrior, Hunter, Rogue, Mage, Druid
  • Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
  • Read Ley Line Active2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
  • Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
  • Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.

Horde

OrcPlays Warrior, Hunter, Rogue, Shaman, Mage, Warlock
  • Blood Fury ActiveInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
  • Shatter Curse ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
  • Axe Specialization PassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
  • Hardiness PassiveDuration of Stun effects on you reduced by 20%.
UndeadPlays Warrior, Paladin, Rogue, Priest, Mage, Warlock
  • Will of the Forsaken ActiveInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
  • Cannibalize Active5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Underwater Breathing PassiveUnderwater breath lasts 300% longer than normal.
  • Touch of the Grave PassiveYour spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
TaurenPlays Warrior, Hunter, Shaman, Druid
  • War Stomp Active0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
  • Cultivation ActiveInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
  • Plainsrunning PassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
  • Endurance PassiveTotal Health increased by 5% and chance to hit increased by 1%.
TrollPlays Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock
  • Berserking ActiveInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
  • Rapid Regeneration ActiveChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
  • Beast Slaying PassiveDamage dealt versus Beasts increased by 5%.
  • Regeneration PassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Skyborne New racePlays Warrior, Hunter, Rogue, Shaman, Druid
  • Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
  • Skysight Active0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
  • Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
  • Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.

Racial text from the WoW Forever beta client. More detail in racial abilities and race and class combinations.