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WoW Forever Druid talent calculator

Plan a Druid build across Balance, Feral Combat and Restoration. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.

Pre-beta talent data · Trees, ranks and tooltips come from Forever's in-game talent tooltips shown before the beta. Where a rank's tooltip wasn't shown, the calculator says so instead of guessing. Expect changes once the beta opens on Sept 17, 2026.

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Druid talents at a glance

52 talents

52 talents across Balance, Feral Combat and Restoration, from pre-beta tooltips: 16 new in Forever, 33 changed and 2 moved from Classic, 1 unchanged.

Balance 17 talents

  • Improved Wrath 5 ranks ChangedReduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
  • Genesis 5 ranks NewIncreases the periodic damage and healing done by your spells and abilities by 1%.
  • Moonglow 3 ranks ChangedReduces the Mana cost of your spells by 3%.
  • Improved Moonfire 2 ranks ChangedIncreases the damage and critical strike chance of your Moonfire spell by 5%.
  • Nature's Majesty 2 ranks NewIncreases your critical strike chance with spells and melee attacks by 2%.
  • Nature's Reach 2 ranks ChangedIncreases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%.
  • Improved Entangling Roots 3 ranks ChangedIncreases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
  • Nature's Splendor 1 rank NewIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
  • Balance of Nature 5 ranks NewEach time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
  • Insect Swarm 1 rank ChangedThe enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.
  • Vengeance 5 ranks ChangedIncreases the critical strike damage bonus of your Arcane and Nature spells by 20%.
  • Improved Starfire 5 ranks ChangedReduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
  • Overgrowth 2 ranks NewIncreases the maximum number of targets you may have affected by Entangling Roots by 1.
  • Nature's Grace 1 rank ChangedAll non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
  • Eclipse 3 ranks NewYour Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
  • Moonfury 5 ranks ChangedIncreases the damage done by your Arcane and Nature spells by 1%.
  • Moonkin Form 1 rank ChangedTransforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Removed from Classic: Nature's Grasp, Improved Nature's Grasp, Natural Weapons, Improved Thorns and Omen of Clarity.

Feral Combat 19 talents

  • Ferocity 5 ranks ChangedReduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
  • Heart of the Wild 5 ranks ChangedIncreases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
  • Feral Swiftness 2 ranks NewIncreases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
  • Feral Instinct 3 ranks ChangedIncreases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
  • Brutal Impact 2 ranks ChangedIncreases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
  • Thick Hide 3 ranks ChangedWhile in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
  • Savage Fury 2 ranks ChangedIncreases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
  • Feral Charge 1 rank ChangedCharge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.
  • Sharpened Claws 2 ranks ChangedIncreases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
  • Shredding Attacks 3 ranks ChangedReduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
  • Mangle 1 rank NewMangle the target for 100% normal damage plus 26.
  • Predatory Strikes 3 ranks ChangedIncreases your melee Attack Power by 50% of your level.
  • Primal Fury 2 ranks ChangedGives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
  • Predatory Instincts 2 ranks NewIncreases the critical strike damage bonus of your melee abilities by 10%.
  • Leader of the Pack 1 rank ChangedWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
  • King of the Jungle 3 ranks NewTiger's Fury now instantly grants you 20 Energy.
  • Natural Reaction 5 ranks NewIncreases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
  • Rend and Tear 5 ranks NewIncreases damage done by your melee abilities on Bleeding targets by 2%.
  • Berserk 1 rank NewCauses your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Removed from Classic: Feral Aggression, Feline Swiftness, Blood Frenzy and Faerie Fire (Feral).

Restoration 16 talents

  • Nature's Focus 5 ranks ChangedGives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
  • Furor 5 ranks ChangedGives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
  • Naturalist 5 ranks ChangedReduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
  • Subtlety 3 ranks ChangedReduces the threat generated by your Nature and Arcane spells by 10%.
  • Natural Shapeshifter 3 ranks MovedReduces the mana cost of all shapeshifting by 10%.
  • Reflection 3 ranks ChangedAllows 17% of your Mana regeneration to continue while casting.
  • Gift of Nature 5 ranks ChangedIncreases the effect of all your healing spells by 2%.
  • Gift of the Earthmother 1 rank NewReduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
  • Tranquil Spirit 5 ranksReduces the mana cost of your Healing Touch and Tranquility spells by 2%.
  • Improved Rejuvenation 3 ranks MovedIncreases the effect of your Rejuvenation spell by 5%.
  • Swiftmend 1 rank ChangedInstantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
  • Nature's Swiftness 1 rank ChangedWhen activated, your next Nature spell becomes an instant cast spell.
  • Living Spirit 3 ranks NewIncreases your Spirit by 5%.
  • Improved Tranquility 2 ranks ChangedReduces threat caused by Tranquility by 50% and its cooldown by 30%.
  • Improved Regrowth 5 ranks ChangedIncreases the critical effect chance of your Regrowth spell by 10%.
  • Wild Growth 1 rank NewHeals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Removed from Classic: Improved Mark of the Wild and Improved Enrage.

Racials

Alliance

HumanPlays Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock
  • Will to Survive ActiveRemove Stuns
  • Perception ActiveDetect Stealthed enemies for 20 sec
  • Sword Specialization PassiveSwords increase spell and ability critical chance by 2%
  • The Human Spirit Passive5% increased Spirit
DwarfPlays Warrior, Paladin, Hunter, Rogue, Priest, Shaman
  • Stoneform ActiveImmunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 sec
  • Find Treasure ActiveTrack nearby treasure chests
  • Mace Specialization PassiveMaces increase spell and ability critical chance by 1%
  • Big Game Hunter PassiveDamage to Beasts increased
Night ElfPlays Warrior, Hunter, Rogue, Priest, Druid
  • Elune's Light ActiveIncreases critical chance by 10% for 15 sec
  • Shadowmeld ActiveGain Stealth while immobile
  • Quickness Passive1% increased Dodge chance and 2% increased run speed
  • Wisp Spirit Passive75% increased run speed while dead
GnomePlays Warrior, Rogue, Priest, Mage, Warlock
  • Escape Artist ActiveBrief immunity to Roots and Snares
  • Eureka! ActiveReduced cost and 10% increased damage or healing on next 3 spells or abilities
  • Expansive Mind PassiveMaximum Mana, Rage, or Energy increased by 5%
  • Engineering Specialization PassiveMore reliable engineering devices
Skyborne New racePlays Warrior, Hunter, Rogue, Mage, Druid
  • Walk on Air ActiveGlide downward through the air for 10 sec
  • Read Ley Line ActiveActivate a ley line to gain 100% increased Health and Mana regeneration
  • Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
  • Elemental Insight PassiveDamage to Elementals increased by 5%

Horde

OrcPlays Warrior, Hunter, Rogue, Shaman, Mage, Warlock
  • Blood Fury ActiveIncreases Attack Power and Spell Power by 10% for 15 sec
  • Shatter Curse ActiveImmunity to Curses and Banes and reduce Magical damage taken for 8 sec
  • Axe Specialization PassiveAxes increase spell and ability critical chance by 1%
  • Hardiness PassiveStun durations decreased by 20%
UndeadPlays Warrior, Paladin, Rogue, Priest, Mage, Warlock
  • Will of the Forsaken ActiveRemoves Charm, Fear, and Sleep
  • Cannibalize ActiveConsume corpses to regenerate 35% Health and Mana over time
  • Underwater Breathing PassiveBreathe 300% longer underwater
  • Touch of the Grave PassiveSometimes drain health with your attacks
TaurenPlays Warrior, Hunter, Shaman, Druid
  • War Stomp ActiveStuns nearby enemies for 2 sec
  • Cultivation ActiveGrow bonus herbs that don't require herbalism to gather
  • Plainsrunning PassiveGain increased movement speed the longer you stay moving
  • Endurance PassiveTotal Health increased by 5% and Hit Chance increased by 1%
TrollPlays Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock
  • Berserking ActiveIncreases casting and attack speed by 10% for 10 sec
  • Rapid Regeneration ActiveRegenerate 50% of maximum Health over time
  • Beast Slaying PassiveDamage to Beasts increased by 5%
  • Regeneration Passive10% of Health regeneration continues during combat
Skyborne New racePlays Warrior, Hunter, Rogue, Shaman, Druid
  • Walk on Air ActiveGlide downward through the air for 10 sec
  • Skysight ActiveReceive an Elemental Blessing increasing run speed by 10%
  • Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
  • Elemental Insight PassiveDamage to Elementals increased by 5%

Racials as reported from the BlizzCon demo. More detail in racial abilities and race and class combinations.