Divine Grace40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Feedback230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
WoW Forever Warlock talent calculator
Plan a Warlock build across Affliction, Demonology and Destruction. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
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Warlock talents at a glance
52 talents
52 talents across Affliction, Demonology and Destruction, from the beta client: 21 new in Forever, 29 changed and 1 moved from Classic, 1 unchanged.
Affliction 17 talents
- Improved Life Tap 2 ranks MovedIncreases the amount of Mana awarded by your Life Tap spell by 10%.
- Suppression 5 ranks ChangedImproves your chance to hit by 1% and reduces all threat you generate by 4%.
- Improved Corruption 5 ranks ChangedReduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
- Malediction 5 ranks NewIncreases all periodic damage done by your Warlock spells by 1%.
- Soul Harvesting 2 ranks NewYou gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
- Improved Drains 3 ranks NewIncreases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
- Improved Bane of Agony 2 ranks ChangedIncreases the damage done by your Bane of Agony by 5%.
- Fel Concentration 3 ranks ChangedGives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
- Amplify Curse 1 rank ChangedIncreases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
- Pandemic 3 ranks NewIncreases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
- Malevolence 5 ranks NewIncreases the critical effect chance of your Shadow spells by 1%.
- Nightfall 2 ranks ChangedGives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
- Curse of Exhaustion 1 rank ChangedReduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
- Siphon Life 1 rank ChangedTransfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
- Soul Siphon 3 ranks NewIncreases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
- Shadow Mastery 5 ranks ChangedIncreases the damage dealt or life drained by your Shadow spells by 1%.
- Wrack 1 rank NewTears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Removed from Classic: Improved Curse of Weakness, Improved Drain Soul, Improved Drain Life, Grim Reach, Improved Drain Mana, Improved Curse of Exhaustion and Dark Pact.
Demonology 19 talents
- Improved Health Funnel 2 ranks ChangedIncreases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
- Improved Imp 3 ranks ChangedIncreases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
- Demonic Embrace 5 ranks ChangedIncreases your total Stamina by 3%.
- Unholy Power 5 ranks ChangedIncreases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
- Demonic Aegis 2 ranks NewIncreases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
- Improved Voidwalker 3 ranksIncreases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
- Fel Vitality 3 ranks NewIncreases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
- Demonic Energies 2 ranks NewYou heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
- Improved Sayaad 3 ranks NewIncreases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
- Demonic Sacrifice 1 rank ChangedWhen activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
- Master Summoner 2 ranks ChangedReduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
- Decimation 2 ranks NewReduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
- Fel Domination 1 rank ChangedYour next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
- Demonic Brand 3 ranks NewYour Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
- Improved Felhunter 3 ranks NewIncreases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
- Soul Link 1 rank ChangedWhen active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
- Demonic Knowledge 3 ranks NewIncreases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
- Master Demonologist 5 ranks ChangedGrants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
- Demonic Pact 1 rank NewYour Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Removed from Classic: Improved Healthstone, Fel Intellect, Improved Succubus, Fel Stamina, Improved Enslave Demon, Improved Firestone and Improved Spellstone.
Destruction 16 talents
- Destructive Reach 2 ranks ChangedIncreases the range of your damaging spells by 10%.
- Improved Shadow Bolt 5 ranks ChangedYour Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
- Bane 5 ranks ChangedReduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
- Molten Skin 5 ranks NewReduces all damage taken by 2%.
- Cataclysm 3 ranks ChangedReduces the Mana cost of your Destruction spells by 3%.
- Aftermath 5 ranks ChangedIncreases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
- Ruin 5 ranks ChangedIncreases the critical strike damage bonus of your Destruction spells by 20%.
- Shadowburn 1 rank ChangedInstantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
- Intensity 3 ranks ChangedGives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
- Agonizing Flames 3 ranks ChangedIncreases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
- Conflagrate 1 rank ChangedIgnites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
- Pyroclasm 2 ranks ChangedGives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
- Bane of Havoc 1 rank NewAfflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
- Fire and Brimstone 3 ranks NewIncreases the critical strike chance of your Conflagrate spell by 8%.
- Shadow and Flame 5 ranks NewHitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
- Incinerate 1 rank NewDeals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Removed from Classic: Improved Firebolt, Improved Lash of Pain, Devastation, Improved Immolate and Emberstorm.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
confirmed Some races give Priests their own racial spells. The spell text is the beta client's own; which race gets which spell was first seen in the BlizzCon demo. Fear Ward is baseline for every Priest instead of a Dwarf-only spell. Source: WoW Forever beta client, build 1.60.1.69876.
Chastise225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Desperate PrayerInstant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Elune's Grace3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Starshards350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Confounding Flash3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency Plan30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Dark SacrificeInstant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.
Touch of Weakness195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Hex of Weakness240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Shadowguard100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.
Alliance
Will to Survive ActiveInstant, 3 min cooldown. Instantly removes all Stun effects.
Perception ActiveInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Sword Specialization PassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit PassiveSpirit increased by 5%.
Stoneform ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure ActiveInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Mace Specialization PassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter PassiveDamage dealt versus Beasts increased by 5%.
Elune's Light ActiveInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld ActiveInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit PassiveTransform into a wisp upon death, increasing movement speed by 75%.
Escape Artist ActiveInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka! ActiveInstant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive Mind PassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line Active2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Horde
Blood Fury ActiveInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe Specialization PassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Hardiness PassiveDuration of Stun effects on you reduced by 20%.
Will of the Forsaken ActiveInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize Active5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing PassiveUnderwater breath lasts 300% longer than normal.
Touch of the Grave PassiveYour spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
War Stomp Active0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivation ActiveInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Plainsrunning PassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Endurance PassiveTotal Health increased by 5% and chance to hit increased by 1%.
Berserking ActiveInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid Regeneration ActiveChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast Slaying PassiveDamage dealt versus Beasts increased by 5%.
Regeneration PassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight Active0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Racial text from the WoW Forever beta client. More detail in racial abilities and race and class combinations.
Spellbook
Every trainer spell up to level 60, from the Forever beta client. Select a spell to read its tooltip; the few that still come from demo footage or Classic text say so.