ChastiseSeen in the demo; its effect wasn't described
Desperate PrayerSeen in the demo; its effect wasn't described
WoW Forever Rogue talent calculator
Plan a Rogue build across Assassination, Combat and Subtlety. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
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Rogue talents at a glance
53 talents
53 talents across Assassination, Combat and Subtlety, from pre-beta tooltips: 9 new in Forever, 32 changed and 2 moved from Classic, 10 unchanged.
Assassination 17 talents
- Improved Gouge 3 ranks ChangedIncreases the duration of your Gouge ability by 0.5 sec.
- Remorseless Attacks 2 ranks ChangedAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- Malice 5 ranks ChangedIncreases your critical strike chance with all attacks and Poisons by 1%.
- Ruthlessness 3 ranksGives your finishing moves a 20% chance to add a combo point to your target.
- Murder 2 ranks ChangedIncreases all damage dealt by 2% against Humanoid and Giant targets.
- Improved Slice and Dice 3 ranksIncreases the duration of your Slice and Dice ability by 15%.
- Relentless Strikes 1 rankYour finishing moves have a 20% chance per combo point to restore 25 energy.
- Improved Expose Armor 2 ranks ChangedReduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
- Lethality 5 ranks ChangedIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
- Vile Poisons 5 ranks MovedIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
- Cold Blood 1 rank ChangedWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Improved Poisons 5 ranks ChangedIncreases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
- Vigor 2 ranks ChangedIncreases your maximum Energy by 5.
- Mutilate 1 rank NewInstantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- Improved Kidney Shot 2 ranks ChangedEnemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
- Seal Fate 5 ranks ChangedYour critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Venom 1 rank NewFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat 17 talents
- Improved Eviscerate 3 ranks ChangedIncreases the damage done by your Eviscerate ability by 7%.
- Improved Sinister Strike 2 ranksReduces the Energy cost of your Sinister Strike ability by 3.
- Lightning Reflexes 5 ranksIncreases your Dodge chance by 1%.
- Puncturing Wounds 3 ranks ChangedIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Deflection 3 ranks ChangedIncreases your Parry chance by 2%.
- Precision 3 ranks ChangedIncreases your chance to hit with all attacks and Poisons by 1%.
- Endurance 2 ranks ChangedReduces the cooldown of your Sprint and Evasion abilities by 30%.
- Riposte 1 rank ChangedA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Improved Sprint 2 ranksGives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
- Improved Kick 2 ranksGives your Kick ability a 50% chance to silence the target for 2 sec.
- Restless Blades 1 rank NewYour damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
- Dual Wield Specialization 5 ranks ChangedIncreases the damage done by your off-hand weapon by 5%.
- Blade Flurry 1 rank ChangedIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
- Hack and Slash 5 ranks NewGives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Weapon Expertise 2 ranks ChangedReduces the chance for your attacks to be Dodged or Parried by 1%.
- Aggression 3 ranks ChangedIncreases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
- Adrenaline Rush 1 rankIncreases your Energy regeneration rate by 100% for 15 sec.
Removed from Classic: Dagger Specialization, Mace Specialization, Sword Specialization and Fist Weapon Specialization.
Subtlety 19 talents
- Camouflage 5 ranks ChangedReduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
- Master of Deception 3 ranks ChangedReduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
- Opportunity 2 ranks ChangedIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
- Setup 3 ranks ChangedGives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
- Elusiveness 2 ranksReduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Dirty Tricks 2 ranks NewReduces the Energy cost of your Sap and Blind abilities by 25%.
- Improved Ambush 3 ranks MovedIncreases the critical strike chance of your Ambush ability by 15%.
- Initiative 3 ranks ChangedGives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Ghostly Strike 1 rank ChangedA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
- Improved Distract 2 ranks NewIncreases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Heightened Senses 2 ranks ChangedIncreases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Premeditation 1 rank ChangedAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- Serrated Blades 3 ranks ChangedCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- Dirty Deeds 2 ranks ChangedReduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Preparation 1 rankWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
- Hemorrhage 1 rank ChangedAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
- Quietus 5 ranks NewYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Cutthroat 5 ranks NewYour Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Thousand Cuts 1 rank NewWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Removed from Classic: Sleight of Hand, Improved Sap and Deadliness.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
reported Some races give Priests their own racial spells. Fear Ward also appears to be baseline for every Priest instead of a Dwarf-only spell. Source: Warcraft Tavern: Priest racials in WoW Forever (BlizzCon demo).
Confounding FlashAn area crowd-control cooldown
Contingency PlanWorks like Guardian Spirit from Wrath of the Lich King
Divine GraceA cooldown that removes Weakened Soul from the target and heals them
Alliance
Will to Survive ActiveRemove Stuns
Perception ActiveDetect Stealthed enemies for 20 sec
Sword Specialization PassiveSwords increase spell and ability critical chance by 2%
The Human Spirit Passive5% increased Spirit
Stoneform ActiveImmunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 sec
Find Treasure ActiveTrack nearby treasure chests
Mace Specialization PassiveMaces increase spell and ability critical chance by 1%
Big Game Hunter PassiveDamage to Beasts increased
Elune's Light ActiveIncreases critical chance by 10% for 15 sec
Shadowmeld ActiveGain Stealth while immobile
Quickness Passive1% increased Dodge chance and 2% increased run speed
Wisp Spirit Passive75% increased run speed while dead
Escape Artist ActiveBrief immunity to Roots and Snares
Eureka! ActiveReduced cost and 10% increased damage or healing on next 3 spells or abilities
Expansive Mind PassiveMaximum Mana, Rage, or Energy increased by 5%
Engineering Specialization PassiveMore reliable engineering devices
Walk on Air ActiveGlide downward through the air for 10 sec
Read Ley Line ActiveActivate a ley line to gain 100% increased Health and Mana regeneration
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Horde
Blood Fury ActiveIncreases Attack Power and Spell Power by 10% for 15 sec
Shatter Curse ActiveImmunity to Curses and Banes and reduce Magical damage taken for 8 sec
Axe Specialization PassiveAxes increase spell and ability critical chance by 1%
Hardiness PassiveStun durations decreased by 20%
Will of the Forsaken ActiveRemoves Charm, Fear, and Sleep
Cannibalize ActiveConsume corpses to regenerate 35% Health and Mana over time
Underwater Breathing PassiveBreathe 300% longer underwater
Touch of the Grave PassiveSometimes drain health with your attacks
War Stomp ActiveStuns nearby enemies for 2 sec
Cultivation ActiveGrow bonus herbs that don't require herbalism to gather
Plainsrunning PassiveGain increased movement speed the longer you stay moving
Endurance PassiveTotal Health increased by 5% and Hit Chance increased by 1%
Berserking ActiveIncreases casting and attack speed by 10% for 10 sec
Rapid Regeneration ActiveRegenerate 50% of maximum Health over time
Beast Slaying PassiveDamage to Beasts increased by 5%
Regeneration Passive10% of Health regeneration continues during combat
Walk on Air ActiveGlide downward through the air for 10 sec
Skysight ActiveReceive an Elemental Blessing increasing run speed by 10%
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Racials as reported from the BlizzCon demo. More detail in racial abilities and race and class combinations.