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WoW Forever Rogue talent calculator

Plan a Rogue build across Assassination, Combat and Subtlety. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.

Pre-beta talent data · Trees, ranks and tooltips come from Forever's in-game talent tooltips shown before the beta. Where a rank's tooltip wasn't shown, the calculator says so instead of guessing. Expect changes once the beta opens on Sept 17, 2026.

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Rogue talents at a glance

53 talents

53 talents across Assassination, Combat and Subtlety, from pre-beta tooltips: 9 new in Forever, 32 changed and 2 moved from Classic, 10 unchanged.

Assassination 17 talents

  • Improved Gouge 3 ranks ChangedIncreases the duration of your Gouge ability by 0.5 sec.
  • Remorseless Attacks 2 ranks ChangedAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
  • Malice 5 ranks ChangedIncreases your critical strike chance with all attacks and Poisons by 1%.
  • Ruthlessness 3 ranksGives your finishing moves a 20% chance to add a combo point to your target.
  • Murder 2 ranks ChangedIncreases all damage dealt by 2% against Humanoid and Giant targets.
  • Improved Slice and Dice 3 ranksIncreases the duration of your Slice and Dice ability by 15%.
  • Relentless Strikes 1 rankYour finishing moves have a 20% chance per combo point to restore 25 energy.
  • Improved Expose Armor 2 ranks ChangedReduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
  • Lethality 5 ranks ChangedIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
  • Vile Poisons 5 ranks MovedIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
  • Cold Blood 1 rank ChangedWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
  • Improved Poisons 5 ranks ChangedIncreases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
  • Vigor 2 ranks ChangedIncreases your maximum Energy by 5.
  • Mutilate 1 rank NewInstantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
  • Improved Kidney Shot 2 ranks ChangedEnemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
  • Seal Fate 5 ranks ChangedYour critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
  • Venom 1 rank NewFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Combat 17 talents

  • Improved Eviscerate 3 ranks ChangedIncreases the damage done by your Eviscerate ability by 7%.
  • Improved Sinister Strike 2 ranksReduces the Energy cost of your Sinister Strike ability by 3.
  • Lightning Reflexes 5 ranksIncreases your Dodge chance by 1%.
  • Puncturing Wounds 3 ranks ChangedIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
  • Deflection 3 ranks ChangedIncreases your Parry chance by 2%.
  • Precision 3 ranks ChangedIncreases your chance to hit with all attacks and Poisons by 1%.
  • Endurance 2 ranks ChangedReduces the cooldown of your Sprint and Evasion abilities by 30%.
  • Riposte 1 rank ChangedA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
  • Improved Sprint 2 ranksGives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
  • Improved Kick 2 ranksGives your Kick ability a 50% chance to silence the target for 2 sec.
  • Restless Blades 1 rank NewYour damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
  • Dual Wield Specialization 5 ranks ChangedIncreases the damage done by your off-hand weapon by 5%.
  • Blade Flurry 1 rank ChangedIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
  • Hack and Slash 5 ranks NewGives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
  • Weapon Expertise 2 ranks ChangedReduces the chance for your attacks to be Dodged or Parried by 1%.
  • Aggression 3 ranks ChangedIncreases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
  • Adrenaline Rush 1 rankIncreases your Energy regeneration rate by 100% for 15 sec.

Removed from Classic: Dagger Specialization, Mace Specialization, Sword Specialization and Fist Weapon Specialization.

Subtlety 19 talents

  • Camouflage 5 ranks ChangedReduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
  • Master of Deception 3 ranks ChangedReduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
  • Opportunity 2 ranks ChangedIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
  • Setup 3 ranks ChangedGives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
  • Elusiveness 2 ranksReduces the cooldown of your Vanish and Blind abilities by 45 sec.
  • Dirty Tricks 2 ranks NewReduces the Energy cost of your Sap and Blind abilities by 25%.
  • Improved Ambush 3 ranks MovedIncreases the critical strike chance of your Ambush ability by 15%.
  • Initiative 3 ranks ChangedGives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Ghostly Strike 1 rank ChangedA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
  • Improved Distract 2 ranks NewIncreases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
  • Heightened Senses 2 ranks ChangedIncreases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
  • Premeditation 1 rank ChangedAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  • Serrated Blades 3 ranks ChangedCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
  • Dirty Deeds 2 ranks ChangedReduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
  • Preparation 1 rankWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
  • Hemorrhage 1 rank ChangedAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
  • Quietus 5 ranks NewYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
  • Cutthroat 5 ranks NewYour Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
  • Thousand Cuts 1 rank NewWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Removed from Classic: Sleight of Hand, Improved Sap and Deadliness.

Racials

Alliance

HumanPlays Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock
  • Will to Survive ActiveRemove Stuns
  • Perception ActiveDetect Stealthed enemies for 20 sec
  • Sword Specialization PassiveSwords increase spell and ability critical chance by 2%
  • The Human Spirit Passive5% increased Spirit
DwarfPlays Warrior, Paladin, Hunter, Rogue, Priest, Shaman
  • Stoneform ActiveImmunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 sec
  • Find Treasure ActiveTrack nearby treasure chests
  • Mace Specialization PassiveMaces increase spell and ability critical chance by 1%
  • Big Game Hunter PassiveDamage to Beasts increased
Night ElfPlays Warrior, Hunter, Rogue, Priest, Druid
  • Elune's Light ActiveIncreases critical chance by 10% for 15 sec
  • Shadowmeld ActiveGain Stealth while immobile
  • Quickness Passive1% increased Dodge chance and 2% increased run speed
  • Wisp Spirit Passive75% increased run speed while dead
GnomePlays Warrior, Rogue, Priest, Mage, Warlock
  • Escape Artist ActiveBrief immunity to Roots and Snares
  • Eureka! ActiveReduced cost and 10% increased damage or healing on next 3 spells or abilities
  • Expansive Mind PassiveMaximum Mana, Rage, or Energy increased by 5%
  • Engineering Specialization PassiveMore reliable engineering devices
Skyborne New racePlays Warrior, Hunter, Rogue, Mage, Druid
  • Walk on Air ActiveGlide downward through the air for 10 sec
  • Read Ley Line ActiveActivate a ley line to gain 100% increased Health and Mana regeneration
  • Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
  • Elemental Insight PassiveDamage to Elementals increased by 5%

Horde

OrcPlays Warrior, Hunter, Rogue, Shaman, Mage, Warlock
  • Blood Fury ActiveIncreases Attack Power and Spell Power by 10% for 15 sec
  • Shatter Curse ActiveImmunity to Curses and Banes and reduce Magical damage taken for 8 sec
  • Axe Specialization PassiveAxes increase spell and ability critical chance by 1%
  • Hardiness PassiveStun durations decreased by 20%
UndeadPlays Warrior, Paladin, Rogue, Priest, Mage, Warlock
  • Will of the Forsaken ActiveRemoves Charm, Fear, and Sleep
  • Cannibalize ActiveConsume corpses to regenerate 35% Health and Mana over time
  • Underwater Breathing PassiveBreathe 300% longer underwater
  • Touch of the Grave PassiveSometimes drain health with your attacks
TaurenPlays Warrior, Hunter, Shaman, Druid
  • War Stomp ActiveStuns nearby enemies for 2 sec
  • Cultivation ActiveGrow bonus herbs that don't require herbalism to gather
  • Plainsrunning PassiveGain increased movement speed the longer you stay moving
  • Endurance PassiveTotal Health increased by 5% and Hit Chance increased by 1%
TrollPlays Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock
  • Berserking ActiveIncreases casting and attack speed by 10% for 10 sec
  • Rapid Regeneration ActiveRegenerate 50% of maximum Health over time
  • Beast Slaying PassiveDamage to Beasts increased by 5%
  • Regeneration Passive10% of Health regeneration continues during combat
Skyborne New racePlays Warrior, Hunter, Rogue, Shaman, Druid
  • Walk on Air ActiveGlide downward through the air for 10 sec
  • Skysight ActiveReceive an Elemental Blessing increasing run speed by 10%
  • Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
  • Elemental Insight PassiveDamage to Elementals increased by 5%

Racials as reported from the BlizzCon demo. More detail in racial abilities and race and class combinations.