Divine Grace40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Feedback230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
WoW Forever Rogue talent calculator
Plan a Rogue build across Assassination, Combat and Subtlety. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
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Rogue talents at a glance
53 talents
53 talents across Assassination, Combat and Subtlety, from the beta client: 9 new in Forever, 32 changed and 2 moved from Classic, 10 unchanged.
Assassination 17 talents
- Improved Gouge 3 ranks ChangedIncreases the duration of your Gouge ability by 0.5 sec.
- Remorseless Attacks 2 ranks ChangedAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- Malice 5 ranks ChangedIncreases your critical strike chance with all attacks and Poisons by 1%.
- Ruthlessness 3 ranksGives your finishing moves a 20% chance to add a Combo Point to your target.
- Murder 2 ranks ChangedIncreases all damage dealt by 2% against Humanoid and Giant targets.
- Improved Slice and Dice 3 ranksIncreases the duration of your Slice and Dice ability by 15%.
- Relentless Strikes 1 rankYour finishing moves have a 20% chance per Combo Point to restore 25 Energy.
- Improved Expose Armor 2 ranks ChangedReduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
- Lethality 5 ranks ChangedIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
- Vile Poisons 5 ranks MovedIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
- Cold Blood 1 rank ChangedWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Improved Poisons 5 ranks ChangedIncreases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
- Vigor 2 ranks ChangedIncreases your maximum Energy by 5.
- Mutilate 1 rank NewInstantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- Improved Kidney Shot 2 ranks ChangedEnemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
- Seal Fate 5 ranks ChangedYour critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
- Venom 1 rank NewFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat 17 talents
- Improved Eviscerate 3 ranks ChangedIncreases the damage done by your Eviscerate ability by 7%.
- Improved Sinister Strike 2 ranksReduces the Energy cost of your Sinister Strike ability by 3.
- Lightning Reflexes 5 ranksIncreases your Dodge chance by 1%.
- Puncturing Wounds 3 ranks ChangedIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Deflection 3 ranks ChangedIncreases your Parry chance by 2%.
- Precision 3 ranks ChangedImproves your chance to hit by 1%.
- Endurance 2 ranks ChangedReduces the cooldown of your Sprint and Evasion abilities by 30%.
- Riposte 1 rankA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Improved Sprint 2 ranksGives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
- Improved Kick 2 ranksGives your Kick ability a 50% chance to Silence the target for 2 sec.
- Flawless Execution 1 rank NewReduces the Energy cost of your Eviscerate ability by 10.
- Dual Wield Specialization 5 ranks ChangedIncreases the damage done by your off-hand weapon by 5%.
- Blade Flurry 1 rank ChangedIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
- Hack and Slash 5 ranks NewGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Weapon Expertise 2 ranks ChangedReduces the chance for your attacks to be Dodged or Parried by 1%.
- Aggression 3 ranks ChangedIncreases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
- Adrenaline Rush 1 rankIncreases your Energy regeneration rate by 100% for 15 sec.
Removed from Classic: Dagger Specialization, Mace Specialization, Sword Specialization and Fist Weapon Specialization.
Subtlety 19 talents
- Camouflage 5 ranks ChangedReduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
- Master of Deception 3 ranks ChangedReduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
- Opportunity 2 ranks ChangedIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
- Setup 3 ranks ChangedGives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
- Elusiveness 2 ranks ChangedReduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Dirty Tricks 2 ranks NewReduces the Energy cost of your Sap and Blind abilities by 25%.
- Improved Ambush 3 ranks MovedIncreases the critical strike chance of your Ambush ability by 15%.
- Initiative 3 ranks ChangedGives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Ghostly Strike 1 rank ChangedA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
- Improved Distract 2 ranks NewIncreases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Heightened Senses 2 ranks ChangedIncreases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Premeditation 1 rank ChangedAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- Serrated Blades 3 ranks ChangedCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- Dirty Deeds 2 ranks ChangedReduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Preparation 1 rankWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
- Hemorrhage 1 rank ChangedAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
- Quietus 5 ranks NewYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Cutthroat 5 ranks NewYour Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Thousand Cuts 1 rank NewWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Removed from Classic: Sleight of Hand, Improved Sap and Deadliness.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
confirmed Some races give Priests their own racial spells. The spell text is the beta client's own; which race gets which spell was first seen in the BlizzCon demo. Fear Ward is baseline for every Priest instead of a Dwarf-only spell. Source: WoW Forever beta client, build 1.60.1.69876.
Chastise225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Desperate PrayerInstant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Elune's Grace3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Starshards350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Confounding Flash3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency Plan30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Dark SacrificeInstant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.
Touch of Weakness195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Hex of Weakness240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Shadowguard100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.
Alliance
Will to Survive ActiveInstant, 3 min cooldown. Instantly removes all Stun effects.
Perception ActiveInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Sword Specialization PassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit PassiveSpirit increased by 5%.
Stoneform ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure ActiveInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Mace Specialization PassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter PassiveDamage dealt versus Beasts increased by 5%.
Elune's Light ActiveInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld ActiveInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit PassiveTransform into a wisp upon death, increasing movement speed by 75%.
Escape Artist ActiveInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka! ActiveInstant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive Mind PassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line Active2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Horde
Blood Fury ActiveInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe Specialization PassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Hardiness PassiveDuration of Stun effects on you reduced by 20%.
Will of the Forsaken ActiveInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize Active5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing PassiveUnderwater breath lasts 300% longer than normal.
Touch of the Grave PassiveYour spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
War Stomp Active0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivation ActiveInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Plainsrunning PassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Endurance PassiveTotal Health increased by 5% and chance to hit increased by 1%.
Berserking ActiveInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid Regeneration ActiveChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast Slaying PassiveDamage dealt versus Beasts increased by 5%.
Regeneration PassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight Active0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Racial text from the WoW Forever beta client. More detail in racial abilities and race and class combinations.
Spellbook
Every trainer spell up to level 60, from the Forever beta client. Select a spell to read its tooltip; the few that still come from demo footage or Classic text say so.