ChastiseSeen in the demo; its effect wasn't described
Desperate PrayerSeen in the demo; its effect wasn't described
WoW Forever Paladin talent calculator
Plan a Paladin build across Holy, Protection and Retribution. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
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Paladin talents at a glance
52 talents
52 talents across Holy, Protection and Retribution, from pre-beta tooltips: 20 new in Forever, 25 changed and 4 moved from Classic, 3 unchanged.
Holy 18 talents
- Improved Holy Strike 2 ranks NewReduces the cooldown of your Holy Strike ability by 1 sec.
- Divine Strength 5 ranksIncreases your Strength by 2%.
- Divine Intellect 5 ranksIncreases your total Intellect by 2%.
- Healing Light 3 ranks ChangedRank 1 tooltip not shown yet.
- Spiritual Focus 2 ranks ChangedRank 1 tooltip not shown yet.
- Improved Seals 3 ranks ChangedIncreases the damage done by your Seals and Judgements by 5%.
- Unyielding Faith 2 ranks ChangedReduces the duration of Fear and Disorient effects on you by 15%.
- Voice of Truth 1 rank NewGrants you immunity to Silence and Interrupt effects. Lasts 6 sec.
- Reverence 3 ranks NewRank 1 tooltip not shown yet.
- Purifying Power 2 ranks NewRank 1 tooltip not shown yet.
- Infusion of Light 2 ranks NewRank 1 tooltip not shown yet.
- Illumination 5 ranks ChangedAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
- Divine Favor 1 rank ChangedWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
- Divine Precision 3 ranks NewIncreases your chance to hit with Holy spells by 6%.
- Holy Shock 1 rank ChangedBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
- Consecrated Ground 2 ranks NewGives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
- Holy Power 5 ranks ChangedIncreases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.
- Light's Vigil 1 rank NewApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 315 to 333, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Removed from Classic: Consecration, Improved Lay on Hands, Improved Blessing of Wisdom and Lasting Judgement.
Protection 16 talents
- Toughness 5 ranks MovedIncreases your armor value from items by 2%.
- Redoubt 5 ranks ChangedDamaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
- Precision 3 ranks ChangedIncreases your chance to hit with all spells and attacks by 1%.
- Guardian's Favor 2 ranks ChangedReduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
- Anticipation 5 ranks ChangedIncreases your Defense Skill by 4.
- Improved Seal of Fury 1 rank NewWhen Seal of Fury's shield is fully absorbed, restore 38 Mana, increased by 15% per level the attacker is above you, up to 45%.
- Improved Righteous Fury 3 ranks ChangedWhile Righteous Fury is active, all damage taken is reduced by 2%.
- Shield Specialization 3 ranks ChangedIncreases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
- Sacred Duty 2 ranks NewIncreases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
- Swift Judgement 1 rank NewFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
- One-Handed Weapon Specialization 3 ranks ChangedIncreases the damage you deal with one-handed melee weapons by 3%.
- Improved Hammer of Justice 3 ranks MovedDecreases the cooldown of your Hammer of Justice spell by 5 sec.
- Templar's Bulwark 1 rank NewWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
- Reckoning 5 ranks ChangedGives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
- Iron Creed 5 ranks NewIncreases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
- Holy Shield 1 rank ChangedIncreases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Removed from Classic: Improved Devotion Aura, Blessing of Kings, Improved Concentration Aura and Blessing of Sanctuary.
Retribution 18 talents
- Deflection 5 ranks MovedIncreases your Parry chance by 1%.
- Benediction 5 ranks ChangedReduces the Mana cost of all instant cast spells and abilities by 2%.
- Improved Judgement 2 ranks ChangedDecreases the cooldown of your Judgement ability by 1 sec.
- Holy Conduit 2 ranks NewReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
- Conviction 5 ranks ChangedIncreases your chance to get a critical strike with melee attacks by 1%.
- Vindication 3 ranks ChangedGives your damaging melee attacks a chance to reduce the target's Attack Power by 42, and increase your Attack Power by 1% for 30 sec.
- Sanctified Judgement 3 ranks NewGives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
- Seal of Command 1 rankGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 146 if the target is stunned or incapacitated.
- Pursuit of Justice 2 ranks ChangedIncreases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
- Eye for an Eye 2 ranks ChangedAll critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
- Sacred Arbiter 1 rank NewIncreases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
- Crusade 2 ranks NewIncreases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
- Two-Handed Weapon Specialization 3 ranks ChangedIncreases the damage you deal with two-handed melee weapons by 3%.
- Vengeance 3 ranks ChangedIncreases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.
- Repentance 1 rank MovedPuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
- Champion of the Light 3 ranks NewIncreases your spell damage and healing by up to 33% of your Intellect.
- Instrument of Law 2 ranks NewReduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
- Twist of Light 1 rank NewWhen you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Removed from Classic: Improved Blessing of Might, Improved Seal of the Crusader, Improved Retribution Aura and Sanctity Aura.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
reported Some races give Priests their own racial spells. Fear Ward also appears to be baseline for every Priest instead of a Dwarf-only spell. Source: Warcraft Tavern: Priest racials in WoW Forever (BlizzCon demo).
Confounding FlashAn area crowd-control cooldown
Contingency PlanWorks like Guardian Spirit from Wrath of the Lich King
Divine GraceA cooldown that removes Weakened Soul from the target and heals them
Alliance
Will to Survive ActiveRemove Stuns
Perception ActiveDetect Stealthed enemies for 20 sec
Sword Specialization PassiveSwords increase spell and ability critical chance by 2%
The Human Spirit Passive5% increased Spirit
Stoneform ActiveImmunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 sec
Find Treasure ActiveTrack nearby treasure chests
Mace Specialization PassiveMaces increase spell and ability critical chance by 1%
Big Game Hunter PassiveDamage to Beasts increased
Elune's Light ActiveIncreases critical chance by 10% for 15 sec
Shadowmeld ActiveGain Stealth while immobile
Quickness Passive1% increased Dodge chance and 2% increased run speed
Wisp Spirit Passive75% increased run speed while dead
Escape Artist ActiveBrief immunity to Roots and Snares
Eureka! ActiveReduced cost and 10% increased damage or healing on next 3 spells or abilities
Expansive Mind PassiveMaximum Mana, Rage, or Energy increased by 5%
Engineering Specialization PassiveMore reliable engineering devices
Walk on Air ActiveGlide downward through the air for 10 sec
Read Ley Line ActiveActivate a ley line to gain 100% increased Health and Mana regeneration
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Horde
Blood Fury ActiveIncreases Attack Power and Spell Power by 10% for 15 sec
Shatter Curse ActiveImmunity to Curses and Banes and reduce Magical damage taken for 8 sec
Axe Specialization PassiveAxes increase spell and ability critical chance by 1%
Hardiness PassiveStun durations decreased by 20%
Will of the Forsaken ActiveRemoves Charm, Fear, and Sleep
Cannibalize ActiveConsume corpses to regenerate 35% Health and Mana over time
Underwater Breathing PassiveBreathe 300% longer underwater
Touch of the Grave PassiveSometimes drain health with your attacks
War Stomp ActiveStuns nearby enemies for 2 sec
Cultivation ActiveGrow bonus herbs that don't require herbalism to gather
Plainsrunning PassiveGain increased movement speed the longer you stay moving
Endurance PassiveTotal Health increased by 5% and Hit Chance increased by 1%
Berserking ActiveIncreases casting and attack speed by 10% for 10 sec
Rapid Regeneration ActiveRegenerate 50% of maximum Health over time
Beast Slaying PassiveDamage to Beasts increased by 5%
Regeneration Passive10% of Health regeneration continues during combat
Walk on Air ActiveGlide downward through the air for 10 sec
Skysight ActiveReceive an Elemental Blessing increasing run speed by 10%
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Racials as reported from the BlizzCon demo. More detail in racial abilities and race and class combinations.