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WoW Forever Paladin talent calculator

Plan a Paladin build across Holy, Protection and Retribution. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.

Beta talent data · Trees, ranks and tooltips come from the WoW Forever beta client (build 1.60.1.69876), checked Sept 19, 2026. Talents can still change during the beta, which runs to Oct 21, and before launch on Nov 4.

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Paladin talents at a glance

52 talents

52 talents across Holy, Protection and Retribution, from the beta client: 20 new in Forever, 26 changed and 4 moved from Classic, 2 unchanged.

Holy 18 talents

  • Improved Holy Strike 2 ranks NewReduces the cooldown of your Holy Strike ability by 1 sec.
  • Divine Strength 5 ranksIncreases your Strength by 2%.
  • Divine Intellect 5 ranksIncreases your total Intellect by 2%.
  • Healing Light 3 ranks ChangedIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
  • Spiritual Focus 2 ranks ChangedGives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
  • Improved Seals 3 ranks ChangedIncreases the damage done by your Seals and Judgements by 5%.
  • Unyielding Faith 2 ranks ChangedReduces the duration of Fear and Disorient effects on you by 15%.
  • Voice of Truth 1 rank NewGrants you immunity to Silence and Interrupt effects. Lasts 6 sec.
  • Reverence 3 ranks NewAllows 10% of your Mana regeneration to continue while casting.
  • Purifying Power 2 ranks NewReduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
  • Infusion of Light 2 ranks NewYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
  • Illumination 5 ranks ChangedAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
  • Divine Favor 1 rank ChangedWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
  • Divine Precision 3 ranks NewImproves your chance to hit with Holy spells by 6%.
  • Holy Shock 1 rank ChangedBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
  • Consecrated Ground 2 ranks NewGives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
  • Holy Power 5 ranks ChangedIncreases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.
  • Light's Vigil 1 rank NewApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.

Removed from Classic: Consecration, Improved Lay on Hands, Improved Blessing of Wisdom and Lasting Judgement.

Protection 16 talents

  • Toughness 5 ranks MovedIncreases your armor value from items by 2%.
  • Redoubt 5 ranks ChangedDamaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
  • Precision 3 ranks ChangedImproves your chance to hit by 1%.
  • Guardian's Favor 2 ranks ChangedReduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
  • Anticipation 5 ranks ChangedIncreases your Defense Skill by 4.
  • Improved Seal of Fury 1 rank NewWhen Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
  • Improved Righteous Fury 3 ranks ChangedWhile Righteous Fury is active, all damage taken is reduced by 2%.
  • Shield Specialization 3 ranks ChangedIncreases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
  • Sacred Duty 2 ranks NewIncreases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
  • Swift Judgement 1 rank NewFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
  • One-Handed Weapon Specialization 3 ranks ChangedIncreases the damage you deal with one-handed melee weapons by 3%.
  • Improved Hammer of Justice 3 ranks MovedDecreases the cooldown of your Hammer of Justice spell by 5 sec.
  • Templar's Bulwark 1 rank NewWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
  • Reckoning 5 ranks ChangedGives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
  • Iron Creed 5 ranks NewIncreases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
  • Holy Shield 1 rank ChangedIncreases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Removed from Classic: Improved Devotion Aura, Blessing of Kings, Improved Concentration Aura and Blessing of Sanctuary.

Retribution 18 talents

  • Deflection 5 ranks MovedIncreases your Parry chance by 1%.
  • Benediction 5 ranks ChangedReduces the Mana cost of all instant cast spells and abilities by 2%.
  • Improved Judgement 2 ranks ChangedDecreases the cooldown of your Judgement ability by 1 sec.
  • Holy Conduit 2 ranks NewReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
  • Conviction 5 ranks ChangedImproves your chance to get a critical strike with melee attacks by 1%.
  • Vindication 3 ranks ChangedGives your damaging melee attacks a chance to reduce the target's Attack Power by 67, and increase your Attack Power by 1% for 30 sec.
  • Sanctified Judgement 3 ranks NewGives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
  • Seal of Command 1 rank ChangedGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
  • Pursuit of Justice 2 ranks ChangedIncreases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
  • Eye for an Eye 2 ranks ChangedAll critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  • Sacred Arbiter 1 rank NewIncreases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
  • Crusade 2 ranks NewIncreases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
  • Two-Handed Weapon Specialization 3 ranks ChangedIncreases the damage you deal with two-handed melee weapons by 3%.
  • Vengeance 3 ranks ChangedIncreases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.
  • Repentance 1 rank MovedPuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
  • Champion of the Light 3 ranks NewIncreases your spell damage and healing by up to 33% of your Intellect.
  • Instrument of Law 2 ranks NewReduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
  • Twist of Light 1 rank NewWhen you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Removed from Classic: Improved Blessing of Might, Improved Seal of the Crusader, Improved Retribution Aura and Sanctity Aura.

Racials

Alliance

HumanPlays Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock
  • Will to Survive ActiveInstant, 3 min cooldown. Instantly removes all Stun effects.
  • Perception ActiveInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
  • Sword Specialization PassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
  • The Human Spirit PassiveSpirit increased by 5%.
DwarfPlays Warrior, Paladin, Hunter, Rogue, Priest, Shaman
  • Stoneform ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
  • Find Treasure ActiveInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
  • Mace Specialization PassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
  • Big Game Hunter PassiveDamage dealt versus Beasts increased by 5%.
Night ElfPlays Warrior, Hunter, Rogue, Priest, Druid
  • Elune's Light ActiveInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
  • Shadowmeld ActiveInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
  • Quickness PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
  • Wisp Spirit PassiveTransform into a wisp upon death, increasing movement speed by 75%.
GnomePlays Warrior, Rogue, Priest, Mage, Warlock
  • Escape Artist ActiveInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
  • Eureka! ActiveInstant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
  • Expansive Mind PassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
  • Engineering Specialization PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Skyborne New racePlays Warrior, Hunter, Rogue, Mage, Druid
  • Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
  • Read Ley Line Active2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
  • Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
  • Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.

Horde

OrcPlays Warrior, Hunter, Rogue, Shaman, Mage, Warlock
  • Blood Fury ActiveInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
  • Shatter Curse ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
  • Axe Specialization PassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
  • Hardiness PassiveDuration of Stun effects on you reduced by 20%.
UndeadPlays Warrior, Paladin, Rogue, Priest, Mage, Warlock
  • Will of the Forsaken ActiveInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
  • Cannibalize Active5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Underwater Breathing PassiveUnderwater breath lasts 300% longer than normal.
  • Touch of the Grave PassiveYour spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
TaurenPlays Warrior, Hunter, Shaman, Druid
  • War Stomp Active0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
  • Cultivation ActiveInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
  • Plainsrunning PassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
  • Endurance PassiveTotal Health increased by 5% and chance to hit increased by 1%.
TrollPlays Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock
  • Berserking ActiveInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
  • Rapid Regeneration ActiveChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
  • Beast Slaying PassiveDamage dealt versus Beasts increased by 5%.
  • Regeneration PassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Skyborne New racePlays Warrior, Hunter, Rogue, Shaman, Druid
  • Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
  • Skysight Active0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
  • Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
  • Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.

Racial text from the WoW Forever beta client. More detail in racial abilities and race and class combinations.