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WoW Forever Priest talent calculator

Plan a Priest build across Discipline, Holy and Shadow. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.

Beta talent data · Trees, ranks and tooltips come from the WoW Forever beta client (build 1.60.1.69876), checked Sept 19, 2026. Talents can still change during the beta, which runs to Oct 21, and before launch on Nov 4.

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Priest talents at a glance

53 talents

53 talents across Discipline, Holy and Shadow, from the beta client: 13 new in Forever, 30 changed and 4 moved from Classic, 6 unchanged.

Discipline 18 talents

  • Power in Light 5 ranks NewYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
  • Wand Specialization 2 ranks ChangedIncreases your damage with Wands by 13%.
  • Twin Disciplines 5 ranks NewIncreases the damage and healing of your instant cast spells by 1%.
  • Silent Resolve 3 ranks ChangedReduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
  • Holy Precision 3 ranks NewImproves your chance to hit with Holy spells by 6%.
  • Improved Power Word: Shield 3 ranks ChangedIncreases the damage absorbed by your Power Word: Shield by 7%.
  • Martyrdom 2 ranks ChangedGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
  • Mental Agility 3 ranks ChangedReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
  • Inner Focus 1 rankWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
  • Meditation 3 ranks ChangedAllows 17% of your Mana regeneration to continue while casting.
  • Improved Inner Fire 3 ranks ChangedIncreases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
  • Mental Strength 5 ranks ChangedIncreases your total Intellect by 3%.
  • Soul Warding 1 rank NewReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
  • Improved Mana Burn 2 ranks ChangedReduces the casting time of your Mana Burn spell by 0.5 sec.
  • Penance 1 rank NewLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
  • Renewed Hope 5 ranks NewYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
  • Divine Aegis 3 ranks NewYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
  • Power Infusion 1 rank ChangedInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Removed from Classic: Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit and Force of Will.

Holy 17 talents

  • Twilight Focus 3 ranks ChangedGives you a 23% chance to avoid interruption caused by damage while casting any spell.
  • Improved Renew 3 ranksIncreases the amount healed by your Renew spell by 5%.
  • Holy Specialization 5 ranksIncreases the critical effect chance of your Holy spells by 1%.
  • Spell Warding 5 ranksReduces all spell damage taken by 2%.
  • Divine Fury 5 ranksReduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
  • Holy Nova 1 rank ChangedCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
  • Blessed Recovery 3 ranks ChangedAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
  • Inspiration 3 ranks ChangedYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.
  • Holy Reach 2 ranksIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
  • Improved Healing 3 ranks ChangedReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
  • Searing Light 2 ranks ChangedIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
  • Binding Heal 1 rank NewHeals a friendly target and the caster for 236 to 284. Low threat.
  • Litany of Light 2 ranks NewWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
  • Spirit of Redemption 1 rank ChangedUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Spiritual Guidance 5 ranks ChangedIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
  • Spiritual Healing 3 ranks ChangedIncreases the amount healed by your spells by 3%.
  • Prayer of Mending 1 rank NewPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Removed from Classic: Improved Prayer of Healing and Lightwell.

Shadow 18 talents

  • Shadow Focus 5 ranks ChangedImproves your chance to hit with Shadow spells by 1%.
  • Blackout 5 ranks MovedGives your Shadow damage spells a 2% chance to stun the target for 3 sec.
  • Spirit Tap 5 ranks ChangedGives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
  • Shadow Affinity 3 ranks ChangedReduces the threat generated by your Shadow spells by 10%.
  • Improved Shadow Word: Pain 2 ranks MovedIncreases the duration of your Shadow Word: Pain spell by 3 sec.
  • Shadow Reach 2 ranks ChangedIncreases the range of your offensive Shadow spells by 10%.
  • Improved Mind Blast 5 ranks MovedReduces the cooldown of your Mind Blast spell by 0.5 sec.
  • Improved Psychic Scream 2 ranks ChangedReduces the cooldown of your Psychic Scream spell by 2 sec.
  • Mind Flay 1 rank ChangedAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Improved Mind Flay 2 ranks NewYour Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
  • Improved Fade 2 ranks MovedDecreases the cooldown of your Fade ability by 3 sec.
  • Vampiric Embrace 1 rank ChangedAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
  • Shadow Weaving 3 ranks ChangedYour Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
  • Silence 1 rank ChangedSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
  • Devouring Contagion 2 ranks NewReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
  • Early Demise 2 ranks NewIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
  • Darkness 5 ranks ChangedIncreases your Shadow damage done by 2%.
  • Shadowform 1 rank ChangedAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Removed from Classic: Improved Vampiric Embrace.

Racials

Alliance

HumanPlays Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock
  • Will to Survive ActiveInstant, 3 min cooldown. Instantly removes all Stun effects.
  • Perception ActiveInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
  • Sword Specialization PassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
  • The Human Spirit PassiveSpirit increased by 5%.
DwarfPlays Warrior, Paladin, Hunter, Rogue, Priest, Shaman
  • Stoneform ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
  • Find Treasure ActiveInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
  • Mace Specialization PassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
  • Big Game Hunter PassiveDamage dealt versus Beasts increased by 5%.
Night ElfPlays Warrior, Hunter, Rogue, Priest, Druid
  • Elune's Light ActiveInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
  • Shadowmeld ActiveInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
  • Quickness PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
  • Wisp Spirit PassiveTransform into a wisp upon death, increasing movement speed by 75%.
GnomePlays Warrior, Rogue, Priest, Mage, Warlock
  • Escape Artist ActiveInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
  • Eureka! ActiveInstant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
  • Expansive Mind PassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
  • Engineering Specialization PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Skyborne New racePlays Warrior, Hunter, Rogue, Mage, Druid
  • Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
  • Read Ley Line Active2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
  • Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
  • Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.

Horde

OrcPlays Warrior, Hunter, Rogue, Shaman, Mage, Warlock
  • Blood Fury ActiveInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
  • Shatter Curse ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
  • Axe Specialization PassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
  • Hardiness PassiveDuration of Stun effects on you reduced by 20%.
UndeadPlays Warrior, Paladin, Rogue, Priest, Mage, Warlock
  • Will of the Forsaken ActiveInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
  • Cannibalize Active5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Underwater Breathing PassiveUnderwater breath lasts 300% longer than normal.
  • Touch of the Grave PassiveYour spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
TaurenPlays Warrior, Hunter, Shaman, Druid
  • War Stomp Active0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
  • Cultivation ActiveInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
  • Plainsrunning PassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
  • Endurance PassiveTotal Health increased by 5% and chance to hit increased by 1%.
TrollPlays Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock
  • Berserking ActiveInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
  • Rapid Regeneration ActiveChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
  • Beast Slaying PassiveDamage dealt versus Beasts increased by 5%.
  • Regeneration PassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Skyborne New racePlays Warrior, Hunter, Rogue, Shaman, Druid
  • Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
  • Skysight Active0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
  • Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
  • Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.

Racial text from the WoW Forever beta client. More detail in racial abilities and race and class combinations.