Divine Grace40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Feedback230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
WoW Forever Shaman talent calculator
Plan a Shaman build across Elemental, Enhancement and Restoration. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
Choose a class
Shaman talents at a glance
50 talents
50 talents across Elemental, Enhancement and Restoration, from the beta client: 12 new in Forever, 30 changed and 3 moved from Classic, 5 unchanged.
Elemental 16 talents
- Convection 5 ranks ChangedReduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
- Concussion 5 ranks ChangedIncreases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
- Elemental Warding 3 ranks ChangedReduces damage taken from Fire, Frost, and Nature effects by 3%.
- Reverberation 5 ranks MovedReduces the cooldown of your Shock spells by 0.2 sec.
- Call of Flame 3 ranks ChangedIncreases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
- Elemental Devastation 3 ranks ChangedYour offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
- Elemental Focus 1 rank MovedGives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Elemental Fury 5 ranks ChangedIncreases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
- Improved Fire Nova 2 ranks ChangedIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
- Eye of the Storm 3 ranks ChangedReduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
- Call of Thunder 1 rank ChangedIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
- Elemental Reach 2 ranks ChangedIncreases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
- Lightning Overload 3 ranks NewGives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Earthbound 1 rank NewYour Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
- Elemental Alacrity 3 ranks ChangedReduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
- Lava Burst 1 rank NewYou hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Removed from Classic: Elemental Mastery.
Enhancement 18 talents
- Earth's Grasp 2 ranks MovedIncreases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
- Thundering Strikes 5 ranks ChangedImproves your chance to get a critical strike with all spells and attacks by 1%.
- Ancestral Knowledge 5 ranks ChangedIncreases your Intellect by 2%.
- Guardian Totems 2 ranksIncreases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
- Mental Dexterity 3 ranks NewIncreases your Attack Power by an amount equal to 33% of your Intellect.
- Improved Ghost Wolf 2 ranks ChangedReduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
- Improved Lightning Shield 3 ranksIncreases the damage done by your Lightning Shield orbs by 5%.
- Elemental Weapons 3 ranks ChangedIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
- Shamanistic Focus 1 rank NewReduces the mana cost of your Shock and Lightning Shield spells by 45%.
- Anticipation 3 ranks ChangedIncreases your chance to dodge by an additional 2%.
- Toughness 5 ranks ChangedIncreases your Stamina by 2%.
- Flurry 5 ranks ChangedIncreases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Stormstrike 1 rank ChangedInstantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
- Spirit Weapons 1 rank ChangedGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
- Mental Quickness 2 ranks NewIncreases your spell damage and healing by up to 15% of your Intellect.
- Improved Stormstrike 2 ranks NewWhen you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
- Maelstrom Weapon 5 ranks NewWhen you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
- Rage of the Farseer 1 rank NewIncreases your melee attack speed and spell casting speed by 30% for 25 sec.
Removed from Classic: Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Improved Weapon Totems and Weapon Mastery.
Restoration 16 talents
- Improved Healing Wave 5 ranksReduces the casting time of your Healing Wave spell by 0.1 sec.
- Totemic Focus 5 ranks ChangedReduces the Mana cost of your totems and any spells that summon or move them by 5%.
- Mindfulness 3 ranks NewAllows 17% of your Mana regeneration to continue while casting.
- Natural Grace 3 ranks ChangedReduces the threat generated by your spells by 5%.
- Tidal Focus 5 ranks ChangedReduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
- Improved Reincarnation 2 ranks ChangedReduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
- Ancestral Healing 3 ranks ChangedIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
- Healing Focus 3 ranks ChangedGives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
- Water Shield 1 rank NewThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
- Tidal Mastery 5 ranks ChangedIncreases the critical effect chance of your healing spells by 1%.
- Restorative Totems 5 ranks ChangedIncreases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
- Mana Tide Totem 1 rank ChangedSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
- Healing Way 3 ranks ChangedIncreases the amount healed by your Healing Wave spell by 8%.
- Nature's Swiftness 1 rankWhen activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
- Purification 5 ranksIncreases the effectiveness of your healing spells by 2%.
- Riptide 1 rank NewHeals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Removed from Classic: Nature's Guidance and Totemic Mastery.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
confirmed Some races give Priests their own racial spells. The spell text is the beta client's own; which race gets which spell was first seen in the BlizzCon demo. Fear Ward is baseline for every Priest instead of a Dwarf-only spell. Source: WoW Forever beta client, build 1.60.1.69876.
Chastise225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Desperate PrayerInstant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Elune's Grace3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Starshards350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Confounding Flash3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency Plan30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Dark SacrificeInstant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.
Touch of Weakness195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Hex of Weakness240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Shadowguard100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.
Alliance
Will to Survive ActiveInstant, 3 min cooldown. Instantly removes all Stun effects.
Perception ActiveInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Sword Specialization PassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit PassiveSpirit increased by 5%.
Stoneform ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure ActiveInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Mace Specialization PassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter PassiveDamage dealt versus Beasts increased by 5%.
Elune's Light ActiveInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld ActiveInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit PassiveTransform into a wisp upon death, increasing movement speed by 75%.
Escape Artist ActiveInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka! ActiveInstant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive Mind PassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line Active2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Horde
Blood Fury ActiveInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe Specialization PassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Hardiness PassiveDuration of Stun effects on you reduced by 20%.
Will of the Forsaken ActiveInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize Active5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing PassiveUnderwater breath lasts 300% longer than normal.
Touch of the Grave PassiveYour spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
War Stomp Active0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivation ActiveInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Plainsrunning PassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Endurance PassiveTotal Health increased by 5% and chance to hit increased by 1%.
Berserking ActiveInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid Regeneration ActiveChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast Slaying PassiveDamage dealt versus Beasts increased by 5%.
Regeneration PassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight Active0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Racial text from the WoW Forever beta client. More detail in racial abilities and race and class combinations.
Spellbook
Every trainer spell up to level 60, from the Forever beta client. Select a spell to read its tooltip; the few that still come from demo footage or Classic text say so.