ChastiseSeen in the demo; its effect wasn't described
Desperate PrayerSeen in the demo; its effect wasn't described
WoW Forever Shaman talent calculator
Plan a Shaman build across Elemental Combat, Enhancement and Restoration. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
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Shaman talents at a glance
50 talents
50 talents across Elemental Combat, Enhancement and Restoration, from pre-beta tooltips: 13 new in Forever, 27 changed and 5 moved from Classic, 5 unchanged.
Elemental Combat 16 talents
- Convection 5 ranks ChangedReduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
- Concussion 5 ranks ChangedIncreases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
- Elemental Warding 3 ranks ChangedReduces damage taken from Fire, Frost, and Nature effects by 3%.
- Reverberation 5 ranks MovedReduces the cooldown of your Shock spells by 0.2 sec.
- Call of Flame 3 ranks ChangedIncreases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
- Elemental Devastation 3 ranks ChangedYour offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
- Elemental Focus 1 rank MovedGives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Elemental Fury 5 ranks ChangedIncreases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
- Improved Fire Nova 2 ranks ChangedIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
- Eye of the Storm 3 ranks ChangedReduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
- Call of Thunder 1 rank ChangedIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
- Elemental Reach 2 ranks ChangedIncreases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
- Lightning Overload 3 ranks NewGives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Earthbound 1 rank NewYour Earthbind Totem immobilizes nearby targets for 5 sec when cast.
- Elemental Alacrity 3 ranks ChangedReduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
- Lava Burst 1 rank NewYou hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Removed from Classic: Elemental Mastery.
Enhancement 18 talents
- Earth's Grasp 2 ranks MovedIncreases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
- Thundering Strikes 5 ranks ChangedImproves your chance to get a critical strike with all spells and attacks by 1%.
- Ancestral Knowledge 5 ranks ChangedIncreases your Intellect by 2%.
- Guardian Totems 2 ranksIncreases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
- Mental Dexterity 3 ranks NewIncreases your Attack Power by an amount equal to 33% of your Intellect.
- Improved Ghost Wolf 2 ranks ChangedReduces the cast time of your Ghost Wolf spell by 1.0 sec. and Ghost Wolf may be used indoors.
- Improved Lightning Shield 3 ranksIncreases the damage done by your Lightning Shield orbs by 5%.
- Elemental Weapons 3 ranks MovedIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
- Shamanistic Focus 1 rank NewReduces the mana cost of your Shock and Lightning Shield spells by 45%.
- Anticipation 3 ranks ChangedIncreases your chance to dodge by an additional 2%.
- Toughness 5 ranks ChangedIncreases your Stamina by 2%.
- Flurry 5 ranks ChangedIncreases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Stormstrike 1 rank ChangedInstantly strike for normal weapon damage and increase Nature damage you deal to the target by 20% for 12 sec.
- Spirit Weapons 1 rank ChangedGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
- Mental Quickness 2 ranks NewIncreases your spell damage and healing by up to 15% of your Intellect.
- Improved Stormstrike 2 ranks NewWhen you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
- Maelstrom Weapon 5 ranks NewWhen you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
- Rage of the Farseer 1 rank NewIncreases your melee attack speed and spell casting speed by 30% for 25 sec.
Removed from Classic: Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Improved Weapon Totems and Weapon Mastery.
Restoration 16 talents
- Improved Healing Wave 5 ranksReduces the casting time of your Healing Wave spell by 0.1 sec.
- Tidal Mastery 5 ranks ChangedIncreases the critical effect chance of your healing spells by 1%.
- Mindfulness 3 ranks NewAllows 17% of your Mana regeneration to continue while casting.
- Natural Grace 3 ranks NewReduces the threat generated by your spells by 5%.
- Tidal Focus 5 ranks ChangedReduces the Mana cost of your healing spells by 1% and increases your chance to hit with all spells and attacks by 1%.
- Improved Reincarnation 2 ranks ChangedReduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
- Ancestral Healing 3 ranks MovedIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
- Healing Focus 3 ranks ChangedGives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
- Water Shield 1 rank NewThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
- Totemic Focus 5 ranks ChangedReduces the Mana cost of your totems and any spells that summon or move them by 5%.
- Restorative Totems 5 ranks ChangedIncreases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
- Mana Tide Totem 1 rank ChangedSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
- Healing Way 3 ranks ChangedIncreases the amount healed by your Healing Wave spell by 8%.
- Nature's Swiftness 1 rankWhen activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
- Purification 5 ranksIncreases the effectiveness of your healing spells by 2%.
- Riptide 1 rank NewHeals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Removed from Classic: Nature's Guidance, Totemic Mastery and Healing Grace.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
reported Some races give Priests their own racial spells. Fear Ward also appears to be baseline for every Priest instead of a Dwarf-only spell. Source: Warcraft Tavern: Priest racials in WoW Forever (BlizzCon demo).
Confounding FlashAn area crowd-control cooldown
Contingency PlanWorks like Guardian Spirit from Wrath of the Lich King
Divine GraceA cooldown that removes Weakened Soul from the target and heals them
Alliance
Will to Survive ActiveRemove Stuns
Perception ActiveDetect Stealthed enemies for 20 sec
Sword Specialization PassiveSwords increase spell and ability critical chance by 2%
The Human Spirit Passive5% increased Spirit
Stoneform ActiveImmunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 sec
Find Treasure ActiveTrack nearby treasure chests
Mace Specialization PassiveMaces increase spell and ability critical chance by 1%
Big Game Hunter PassiveDamage to Beasts increased
Elune's Light ActiveIncreases critical chance by 10% for 15 sec
Shadowmeld ActiveGain Stealth while immobile
Quickness Passive1% increased Dodge chance and 2% increased run speed
Wisp Spirit Passive75% increased run speed while dead
Escape Artist ActiveBrief immunity to Roots and Snares
Eureka! ActiveReduced cost and 10% increased damage or healing on next 3 spells or abilities
Expansive Mind PassiveMaximum Mana, Rage, or Energy increased by 5%
Engineering Specialization PassiveMore reliable engineering devices
Walk on Air ActiveGlide downward through the air for 10 sec
Read Ley Line ActiveActivate a ley line to gain 100% increased Health and Mana regeneration
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Horde
Blood Fury ActiveIncreases Attack Power and Spell Power by 10% for 15 sec
Shatter Curse ActiveImmunity to Curses and Banes and reduce Magical damage taken for 8 sec
Axe Specialization PassiveAxes increase spell and ability critical chance by 1%
Hardiness PassiveStun durations decreased by 20%
Will of the Forsaken ActiveRemoves Charm, Fear, and Sleep
Cannibalize ActiveConsume corpses to regenerate 35% Health and Mana over time
Underwater Breathing PassiveBreathe 300% longer underwater
Touch of the Grave PassiveSometimes drain health with your attacks
War Stomp ActiveStuns nearby enemies for 2 sec
Cultivation ActiveGrow bonus herbs that don't require herbalism to gather
Plainsrunning PassiveGain increased movement speed the longer you stay moving
Endurance PassiveTotal Health increased by 5% and Hit Chance increased by 1%
Berserking ActiveIncreases casting and attack speed by 10% for 10 sec
Rapid Regeneration ActiveRegenerate 50% of maximum Health over time
Beast Slaying PassiveDamage to Beasts increased by 5%
Regeneration Passive10% of Health regeneration continues during combat
Walk on Air ActiveGlide downward through the air for 10 sec
Skysight ActiveReceive an Elemental Blessing increasing run speed by 10%
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Racials as reported from the BlizzCon demo. More detail in racial abilities and race and class combinations.