Divine Grace40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Feedback230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
WoW Forever Mage talent calculator
Plan a Mage build across Arcane, Fire and Frost. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
Choose a class
Mage talents at a glance
54 talents
54 talents across Arcane, Fire and Frost, from the beta client: 7 new in Forever, 30 changed and 4 moved from Classic, 13 unchanged.
Arcane 18 talents
- Wand Specialization 2 ranks MovedIncreases your damage with Wands by 13%.
- Arcane Focus 5 ranks ChangedImproves your chance to hit with Arcane spells by 1%.
- Improved Channeling 5 ranks ChangedGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
- Arcane Subtlety 2 ranks ChangedReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Magic Absorption 2 ranks ChangedIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Arcane Concentration 5 ranksGives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Arcane Resilience 2 ranks ChangedIncreases your Armor by an amount equal to 25% of your Intellect.
- Arcane Geometry 2 ranks NewIncreases the range of your Arcane spells by 3 yards.
- Arcane Impact 3 ranks ChangedIncreases the critical strike chance of your Arcane spells by 2%.
- Arcane Blast 1 rank NewBlasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
- Arcane Shielding 2 ranks ChangedDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Improved Counterspell 2 ranks ChangedYour Counterspell also Silences the target for 2 sec.
- Arcane Meditation 3 ranks ChangedAllows 17% of your Mana regeneration to continue while casting.
- Missile Barrage 1 rank NewGives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Presence of Mind 1 rankWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
- Arcane Mind 5 ranks ChangedIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Arcane Instability 3 ranks ChangedIncreases the damage done by your spells by 1% and your critical strike chance by 1%.
- Arcane Power 1 rank ChangedFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Removed from Classic: Magic Attunement.
Fire 17 talents
- Wake of Fire 2 ranks NewReduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
- Incineration 3 ranks ChangedIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Improved Fireball 5 ranks ChangedReduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- Ignite 5 ranksYour critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
- Flame Throwing 2 ranksIncreases the range of your Fire spells by 3 yards.
- Impact 3 ranks ChangedGives your Fire spells a 3% chance to stun the target for 2 sec.
- Burning Soul 3 ranks ChangedGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- Improved Flamestrike 3 ranksIncreases the critical strike chance of your Flamestrike spell by 5%.
- Pyroblast 1 rank ChangedHurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
- Improved Scorch 3 ranks ChangedYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Improved Fire Ward 2 ranksCauses your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Hot Streak 1 rank NewYour non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
- Master of Elements 3 ranks ChangedYour Fire and Frost critical strikes will refund 10% of their base mana cost.
- Critical Mass 3 ranksIncreases the critical strike chance of your Fire spells by 2%.
- Blast Wave 1 rank ChangedA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- Fire Power 5 ranksIncreases the damage done by your Fire spells by 2%.
- Combustion 1 rank ChangedWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Removed from Classic: Improved Fire Blast.
Frost 19 talents
- Frost Warding 2 ranks ChangedIncreases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Improved Frostbolt 5 ranksReduces the casting time of your Frostbolt spell by 0.1 sec.
- Elemental Precision 5 ranks ChangedImproves your chance to hit with Frost and Fire spells by 1%.
- Ice Shards 5 ranksIncreases the critical strike damage bonus of your Frost spells by 20%.
- Permafrost 3 ranks ChangedIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Improved Frost Nova 2 ranksReduces the cooldown of your Frost Nova spell by 2 sec.
- Frostbite 3 ranks MovedGives your Chill effects a 5% chance to Freeze the target for 5 sec.
- Piercing Ice 3 ranksIncreases the damage done by your Frost spells by 2%.
- Frost Channeling 3 ranks MovedReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Ice Lance 1 rank NewDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
- Improved Blizzard 3 ranks ChangedAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Arctic Reach 2 ranksIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Ice Block 1 rank MovedYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
- Shatter 3 ranks ChangedIncreases the critical strike chance of all your spells against Frozen targets by 17%.
- Improved Cone of Cold 3 ranks ChangedIncreases the damage dealt by your Cone of Cold spell by 12%.
- Cold Snap 1 rank ChangedFinishes the remaining cooldown on all your other Frost spells.
- Fingers of Frost 2 ranks NewGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Winter's Chill 5 ranks ChangedGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
- Ice Barrier 1 rank ChangedInstantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
confirmed Some races give Priests their own racial spells. The spell text is the beta client's own; which race gets which spell was first seen in the BlizzCon demo. Fear Ward is baseline for every Priest instead of a Dwarf-only spell. Source: WoW Forever beta client, build 1.60.1.69876.
Chastise225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Desperate PrayerInstant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Elune's Grace3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Starshards350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Confounding Flash3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency Plan30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Dark SacrificeInstant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.
Touch of Weakness195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Hex of Weakness240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Shadowguard100 yd range, Instant. Casts a bolt of shadow at the target for 96 Shadow damage.
Alliance
Will to Survive ActiveInstant, 3 min cooldown. Instantly removes all Stun effects.
Perception ActiveInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Sword Specialization PassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit PassiveSpirit increased by 5%.
Stoneform ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Find Treasure ActiveInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Mace Specialization PassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter PassiveDamage dealt versus Beasts increased by 5%.
Elune's Light ActiveInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld ActiveInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit PassiveTransform into a wisp upon death, increasing movement speed by 75%.
Escape Artist ActiveInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka! ActiveInstant, 2 min cooldown. Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.
Expansive Mind PassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line Active2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Horde
Blood Fury ActiveInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse ActiveInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe Specialization PassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Hardiness PassiveDuration of Stun effects on you reduced by 20%.
Will of the Forsaken ActiveInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize Active5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing PassiveUnderwater breath lasts 300% longer than normal.
Touch of the Grave PassiveYour spells and attacks have a chance (5% for casters, 10% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.
War Stomp Active0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Cultivation ActiveInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Plainsrunning PassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Endurance PassiveTotal Health increased by 5% and chance to hit increased by 1%.
Berserking ActiveInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Rapid Regeneration ActiveChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast Slaying PassiveDamage dealt versus Beasts increased by 5%.
Regeneration PassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Walk on Air ActiveInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight Active0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Wind Blessed PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
Elemental Insight PassiveDamage dealt versus Elementals increased by 5%.
Racial text from the WoW Forever beta client. More detail in racial abilities and race and class combinations.
Spellbook
Every trainer spell up to level 60, from the Forever beta client. Select a spell to read its tooltip; the few that still come from demo footage or Classic text say so.