ChastiseSeen in the demo; its effect wasn't described
Desperate PrayerSeen in the demo; its effect wasn't described
WoW Forever Mage talent calculator
Plan a Mage build across Arcane, Fire and Frost. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.
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Mage talents at a glance
54 talents
54 talents across Arcane, Fire and Frost, from pre-beta tooltips: 6 new in Forever, 31 changed and 4 moved from Classic, 13 unchanged.
Arcane 18 talents
- Wand Specialization 2 ranks MovedIncreases your damage with Wands by 13%.
- Arcane Focus 5 ranks ChangedIncreases your chance to hit with your Arcane spells by 1%.
- Improved Channeling 5 ranks ChangedGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
- Arcane Subtlety 2 ranks ChangedReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Magic Absorption 2 ranks ChangedIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Arcane Concentration 5 ranksGives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Arcane Resilience 2 ranks ChangedIncreases your Armor by an amount equal to 25% of your Intellect.
- Arcane Geometry 2 ranks NewIncreases the range of your Arcane spells by 3 yards.
- Arcane Impact 3 ranks ChangedIncreases the critical strike chance of your Arcane spells by 2%.
- Arcane Blast 1 rank NewBlasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
- Arcane Shielding 2 ranks ChangedDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Improved Counterspell 2 ranks ChangedYour Counterspell also Silences the target for 2 sec.
- Arcane Meditation 3 ranks ChangedAllows 17% of your Mana regeneration to continue while casting.
- Missile Barrage 1 rank NewGives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
- Presence of Mind 1 rankWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
- Arcane Mind 5 ranks ChangedIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Arcane Instability 3 ranks ChangedIncreases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.
- Arcane Power 1 rank ChangedFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Removed from Classic: Magic Attunement.
Fire 17 talents
- Wake of Fire 2 ranks ChangedReduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
- Incineration 3 ranks ChangedIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Improved Fireball 5 ranks ChangedReduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- Ignite 5 ranksYour critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
- Flame Throwing 2 ranksIncreases the range of your Fire spells by 3 yards.
- Impact 3 ranks ChangedGives your Fire spells a 3% chance to stun the target for 2 sec.
- Burning Soul 3 ranks ChangedGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- Improved Flamestrike 3 ranksIncreases the critical strike chance of your Flamestrike spell by 5%.
- Pyroblast 1 rank ChangedHurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
- Improved Scorch 3 ranks ChangedYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Improved Fire Ward 2 ranksCauses your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Hot Streak 1 rank NewYour non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
- Master of Elements 3 ranks ChangedYour Fire and Frost critical strikes will refund 10% of their base mana cost.
- Critical Mass 3 ranksIncreases the critical strike chance of your Fire spells by 2%.
- Blast Wave 1 rank ChangedA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- Fire Power 5 ranksIncreases the damage done by your Fire spells by 2%.
- Combustion 1 rank ChangedWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Frost 19 talents
- Frost Warding 2 ranks ChangedIncreases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Improved Frostbolt 5 ranksReduces the casting time of your Frostbolt spell by 0.1 sec.
- Elemental Precision 5 ranks ChangedIncreases your chance to hit with Frost and Fire spells by 1%.
- Ice Shards 5 ranksIncreases the critical strike damage bonus of your Frost spells by 20%.
- Permafrost 3 ranks ChangedIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Improved Frost Nova 2 ranksReduces the cooldown of your Frost Nova spell by 2 sec.
- Frostbite 3 ranks MovedGives your Chill effects a 5% chance to freeze the target for 5 sec.
- Piercing Ice 3 ranksIncreases the damage done by your Frost spells by 2%.
- Frost Channeling 3 ranks MovedReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Ice Lance 1 rank NewDeals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
- Improved Blizzard 3 ranks ChangedAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Arctic Reach 2 ranksIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Ice Block 1 rank MovedYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
- Shatter 3 ranks ChangedIncreases the critical strike chance of all your spells against Frozen targets by 17%.
- Improved Cone of Cold 3 ranks ChangedIncreases the damage dealt by your Cone of Cold spell by 12%.
- Cold Snap 1 rank ChangedFinishes the remaining cooldown on all your other Frost spells.
- Fingers of Frost 2 ranks NewGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Winter's Chill 5 ranks ChangedGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
- Ice Barrier 1 rank ChangedInstantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Racials
New spells mentioned in talents
These names appear in Forever talent tooltips but have no spell of that name in original Classic. Their own tooltips haven't been shown yet.
Priest racial spells
reported Some races give Priests their own racial spells. Fear Ward also appears to be baseline for every Priest instead of a Dwarf-only spell. Source: Warcraft Tavern: Priest racials in WoW Forever (BlizzCon demo).
Confounding FlashAn area crowd-control cooldown
Contingency PlanWorks like Guardian Spirit from Wrath of the Lich King
Divine GraceA cooldown that removes Weakened Soul from the target and heals them
Alliance
Will to Survive ActiveRemove Stuns
Perception ActiveDetect Stealthed enemies for 20 sec
Sword Specialization PassiveSwords increase spell and ability critical chance by 2%
The Human Spirit Passive5% increased Spirit
Stoneform ActiveImmunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 sec
Find Treasure ActiveTrack nearby treasure chests
Mace Specialization PassiveMaces increase spell and ability critical chance by 1%
Big Game Hunter PassiveDamage to Beasts increased
Elune's Light ActiveIncreases critical chance by 10% for 15 sec
Shadowmeld ActiveGain Stealth while immobile
Quickness Passive1% increased Dodge chance and 2% increased run speed
Wisp Spirit Passive75% increased run speed while dead
Escape Artist ActiveBrief immunity to Roots and Snares
Eureka! ActiveReduced cost and 10% increased damage or healing on next 3 spells or abilities
Expansive Mind PassiveMaximum Mana, Rage, or Energy increased by 5%
Engineering Specialization PassiveMore reliable engineering devices
Walk on Air ActiveGlide downward through the air for 10 sec
Read Ley Line ActiveActivate a ley line to gain 100% increased Health and Mana regeneration
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Horde
Blood Fury ActiveIncreases Attack Power and Spell Power by 10% for 15 sec
Shatter Curse ActiveImmunity to Curses and Banes and reduce Magical damage taken for 8 sec
Axe Specialization PassiveAxes increase spell and ability critical chance by 1%
Hardiness PassiveStun durations decreased by 20%
Will of the Forsaken ActiveRemoves Charm, Fear, and Sleep
Cannibalize ActiveConsume corpses to regenerate 35% Health and Mana over time
Underwater Breathing PassiveBreathe 300% longer underwater
Touch of the Grave PassiveSometimes drain health with your attacks
War Stomp ActiveStuns nearby enemies for 2 sec
Cultivation ActiveGrow bonus herbs that don't require herbalism to gather
Plainsrunning PassiveGain increased movement speed the longer you stay moving
Endurance PassiveTotal Health increased by 5% and Hit Chance increased by 1%
Berserking ActiveIncreases casting and attack speed by 10% for 10 sec
Rapid Regeneration ActiveRegenerate 50% of maximum Health over time
Beast Slaying PassiveDamage to Beasts increased by 5%
Regeneration Passive10% of Health regeneration continues during combat
Walk on Air ActiveGlide downward through the air for 10 sec
Skysight ActiveReceive an Elemental Blessing increasing run speed by 10%
Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
Elemental Insight PassiveDamage to Elementals increased by 5%
Racials as reported from the BlizzCon demo. More detail in racial abilities and race and class combinations.