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WoW Forever Mage talent calculator

Plan a Mage build across Arcane, Fire and Frost. Click a talent to add a point. Right-click, Shift-click or press Delete to remove one; on a phone, tap a talent for add and remove buttons. Each tier unlocks after 5 points in the tiers above it, and the build link updates as you go.

Pre-beta talent data · Trees, ranks and tooltips come from Forever's in-game talent tooltips shown before the beta. Where a rank's tooltip wasn't shown, the calculator says so instead of guessing. Expect changes once the beta opens on Sept 17, 2026.

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Mage talents at a glance

54 talents

54 talents across Arcane, Fire and Frost, from pre-beta tooltips: 6 new in Forever, 31 changed and 4 moved from Classic, 13 unchanged.

Arcane 18 talents

  • Wand Specialization 2 ranks MovedIncreases your damage with Wands by 13%.
  • Arcane Focus 5 ranks ChangedIncreases your chance to hit with your Arcane spells by 1%.
  • Improved Channeling 5 ranks ChangedGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
  • Arcane Subtlety 2 ranks ChangedReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
  • Magic Absorption 2 ranks ChangedIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
  • Arcane Concentration 5 ranksGives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  • Arcane Resilience 2 ranks ChangedIncreases your Armor by an amount equal to 25% of your Intellect.
  • Arcane Geometry 2 ranks NewIncreases the range of your Arcane spells by 3 yards.
  • Arcane Impact 3 ranks ChangedIncreases the critical strike chance of your Arcane spells by 2%.
  • Arcane Blast 1 rank NewBlasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
  • Arcane Shielding 2 ranks ChangedDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
  • Improved Counterspell 2 ranks ChangedYour Counterspell also Silences the target for 2 sec.
  • Arcane Meditation 3 ranks ChangedAllows 17% of your Mana regeneration to continue while casting.
  • Missile Barrage 1 rank NewGives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
  • Presence of Mind 1 rankWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind 5 ranks ChangedIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
  • Arcane Instability 3 ranks ChangedIncreases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.
  • Arcane Power 1 rank ChangedFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Removed from Classic: Magic Attunement.

Fire 17 talents

  • Wake of Fire 2 ranks ChangedReduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
  • Incineration 3 ranks ChangedIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
  • Improved Fireball 5 ranks ChangedReduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
  • Ignite 5 ranksYour critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
  • Flame Throwing 2 ranksIncreases the range of your Fire spells by 3 yards.
  • Impact 3 ranks ChangedGives your Fire spells a 3% chance to stun the target for 2 sec.
  • Burning Soul 3 ranks ChangedGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
  • Improved Flamestrike 3 ranksIncreases the critical strike chance of your Flamestrike spell by 5%.
  • Pyroblast 1 rank ChangedHurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
  • Improved Scorch 3 ranks ChangedYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
  • Improved Fire Ward 2 ranksCauses your Fire Ward to have a 10% chance to reflect Fire spells while active.
  • Hot Streak 1 rank NewYour non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
  • Master of Elements 3 ranks ChangedYour Fire and Frost critical strikes will refund 10% of their base mana cost.
  • Critical Mass 3 ranksIncreases the critical strike chance of your Fire spells by 2%.
  • Blast Wave 1 rank ChangedA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
  • Fire Power 5 ranksIncreases the damage done by your Fire spells by 2%.
  • Combustion 1 rank ChangedWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

Frost 19 talents

  • Frost Warding 2 ranks ChangedIncreases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Improved Frostbolt 5 ranksReduces the casting time of your Frostbolt spell by 0.1 sec.
  • Elemental Precision 5 ranks ChangedIncreases your chance to hit with Frost and Fire spells by 1%.
  • Ice Shards 5 ranksIncreases the critical strike damage bonus of your Frost spells by 20%.
  • Permafrost 3 ranks ChangedIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
  • Improved Frost Nova 2 ranksReduces the cooldown of your Frost Nova spell by 2 sec.
  • Frostbite 3 ranks MovedGives your Chill effects a 5% chance to freeze the target for 5 sec.
  • Piercing Ice 3 ranksIncreases the damage done by your Frost spells by 2%.
  • Frost Channeling 3 ranks MovedReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
  • Ice Lance 1 rank NewDeals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • Improved Blizzard 3 ranks ChangedAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
  • Arctic Reach 2 ranksIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
  • Ice Block 1 rank MovedYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Shatter 3 ranks ChangedIncreases the critical strike chance of all your spells against Frozen targets by 17%.
  • Improved Cone of Cold 3 ranks ChangedIncreases the damage dealt by your Cone of Cold spell by 12%.
  • Cold Snap 1 rank ChangedFinishes the remaining cooldown on all your other Frost spells.
  • Fingers of Frost 2 ranks NewGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
  • Winter's Chill 5 ranks ChangedGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
  • Ice Barrier 1 rank ChangedInstantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Racials

Alliance

HumanPlays Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock
  • Will to Survive ActiveRemove Stuns
  • Perception ActiveDetect Stealthed enemies for 20 sec
  • Sword Specialization PassiveSwords increase spell and ability critical chance by 2%
  • The Human Spirit Passive5% increased Spirit
DwarfPlays Warrior, Paladin, Hunter, Rogue, Priest, Shaman
  • Stoneform ActiveImmunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 sec
  • Find Treasure ActiveTrack nearby treasure chests
  • Mace Specialization PassiveMaces increase spell and ability critical chance by 1%
  • Big Game Hunter PassiveDamage to Beasts increased
Night ElfPlays Warrior, Hunter, Rogue, Priest, Druid
  • Elune's Light ActiveIncreases critical chance by 10% for 15 sec
  • Shadowmeld ActiveGain Stealth while immobile
  • Quickness Passive1% increased Dodge chance and 2% increased run speed
  • Wisp Spirit Passive75% increased run speed while dead
GnomePlays Warrior, Rogue, Priest, Mage, Warlock
  • Escape Artist ActiveBrief immunity to Roots and Snares
  • Eureka! ActiveReduced cost and 10% increased damage or healing on next 3 spells or abilities
  • Expansive Mind PassiveMaximum Mana, Rage, or Energy increased by 5%
  • Engineering Specialization PassiveMore reliable engineering devices
Skyborne New racePlays Warrior, Hunter, Rogue, Mage, Druid
  • Walk on Air ActiveGlide downward through the air for 10 sec
  • Read Ley Line ActiveActivate a ley line to gain 100% increased Health and Mana regeneration
  • Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
  • Elemental Insight PassiveDamage to Elementals increased by 5%

Horde

OrcPlays Warrior, Hunter, Rogue, Shaman, Mage, Warlock
  • Blood Fury ActiveIncreases Attack Power and Spell Power by 10% for 15 sec
  • Shatter Curse ActiveImmunity to Curses and Banes and reduce Magical damage taken for 8 sec
  • Axe Specialization PassiveAxes increase spell and ability critical chance by 1%
  • Hardiness PassiveStun durations decreased by 20%
UndeadPlays Warrior, Paladin, Rogue, Priest, Mage, Warlock
  • Will of the Forsaken ActiveRemoves Charm, Fear, and Sleep
  • Cannibalize ActiveConsume corpses to regenerate 35% Health and Mana over time
  • Underwater Breathing PassiveBreathe 300% longer underwater
  • Touch of the Grave PassiveSometimes drain health with your attacks
TaurenPlays Warrior, Hunter, Shaman, Druid
  • War Stomp ActiveStuns nearby enemies for 2 sec
  • Cultivation ActiveGrow bonus herbs that don't require herbalism to gather
  • Plainsrunning PassiveGain increased movement speed the longer you stay moving
  • Endurance PassiveTotal Health increased by 5% and Hit Chance increased by 1%
TrollPlays Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock
  • Berserking ActiveIncreases casting and attack speed by 10% for 10 sec
  • Rapid Regeneration ActiveRegenerate 50% of maximum Health over time
  • Beast Slaying PassiveDamage to Beasts increased by 5%
  • Regeneration Passive10% of Health regeneration continues during combat
Skyborne New racePlays Warrior, Hunter, Rogue, Shaman, Druid
  • Walk on Air ActiveGlide downward through the air for 10 sec
  • Skysight ActiveReceive an Elemental Blessing increasing run speed by 10%
  • Wind Blessed Passive1% increased melee, ranged, and spellcasting Haste
  • Elemental Insight PassiveDamage to Elementals increased by 5%

Racials as reported from the BlizzCon demo. More detail in racial abilities and race and class combinations.